New Ideas for Apex Legends
My apologies if any of these have been mentioned already. I did not look over the suggestion box.
Events: I think it would be cool if there could be an event where no heal items would be available to be found in the map. The only way to get heals is by killing enemies. So I imagine it something like this, kill an enemy and you get a Shield Battery and a Med Kit, get an assist and you get 2 shield cells and 1 or 2 syringes (maybe also something for knockdowns, 1 and 1?). They could automatically be transferred to your inventory or you would be the only one that could access them from the killed characters loot box. At the start everyone might start out with some heals but that could be adjusted as needed.
Some random legend/skills ideas:
Forward dash. Don't know the distance but maybe 1/4 or so of how far one can throw a grenade?
Passive: Don't take damage (or only minimal) in the storm but therefore the legend cannot heal in the storm. Maybe buff till like 3rd or 4th circle so as not to hide for the final circle.
Technical: Damage done is transferred into health. So similar to the Evo Shield just into actual health. Not sure about the conversion rate 1:1, 1:2 etc. Would need to be looked at someone who actually understands the game
Ultimate: (For the legend or maybe also his team) Only take half the damage. Maybe take no damage for like 5 seconds or so?
Passive: Have 4-6 extra slots in the bag-pack that can be accessed during technical. One of these slots is for a third weapon. So we could have a legend that could carry three weapons (would love to carry a sniper but I don't use them a lot).
Technical: For a short duration have access to the extra slots in the bag-pack and also the legends third gun.
Ultimate: Either replenish one's own and teammates ammo (by how much don't know, or maybe another item). Or duplicate/drop extra items (ammo, health items) to be picked up by the team.
Weapon: Maybe a gun that omits the shield and deals damage to the health immediately. So similar to the sentinel that can take out one's shield when charged, this gun could maybe do 5 or so damage to health per shot.
Thanks for reading and again sorry if any of these ideas have been mentioned already. Have fun playing everyone.
Cheers,