And I'm tired of awful teammates that don't ping anything, steal absolutely all the loot and leave you with nothing but a p2020 with no ammo, and most importantly don't make any attempts to revive you or recover your banner-especially when you've died as a result of any of the above or because your jump master decides to go to a terrible area.
Granted, it is really annoying when people leave instantly when none of this is the case and you are clearly making every attempt to recover them, or because you picked 'their' legend, but how do you find such a balance when trying to implement a penalty like this?
Should I be punished with a ban of any time because I didn't want to sit and watch my team run around aimlessly after ditching me and my banner?
Also big point here; I made a separate topic complaining about bugs, one of which is the fact that I am completely unable to do hotdrops such as skull town and market as my game bugs out and causes horrendous audio glitches and frame losses and lag which render the game almost unplayable until a large number of the teams have been killed (but I mostly just die instantly in these situations due to the game literally not working). - Most people want to do these drops, and I physically can't until the bugs are fixed, so I would be forced to tag along and die then watch my team do whatever or get a time penalty? Seems unfair to me.
I am a team player and do my best to help evryone and communicate properly, and am even against a solo mode due to the fact that the game works well as a team-oriented fps, but sometimes people just don't want to play along properly My point being that I really think it's too difficult to say whose at fault and implement penalties or bans of any kind.
Be happy that at least a good point is apex has a fast lobby system etc so you can quite easily and quickly join a new game yourself if your team dc's an ruins it for you, plus with the ability to now invite previous players you can now find a decent team and then stick with them.
TL;DR: too many variables to dictate who's at fault for leaving, atleast matchmaking is fast and we can invite a good team once we've found one. Bans and penalties will only kill a large percentage of the playerbase.