6 years ago
Ping Based Matchmaking
Theres needs to be Ping Based Matchmaking. Roughly 5% of the players Ive went against have actually been from Britan & Ireland and the other 95% have been from: Spain, Russia, Japan, Sweden, Germany,...
@Babbediboopi So basically you teamed online (cheating) to find out something you couldn’t possibly get correct results from... You don’t know what you are talking about I suggest you do some real research pal. I’ve played on teams where one player has high ping and we can see them teleporting, that is because the server doesn’t know where they are... How do you not get this....?
Unreliable/sporadic latency is the bigger problem, and is the cause of warping.
It tends to occur on connections with high hop counts, and that travel over highly congested/over subscribed links.
It can of course be artificially induced, though I doubt anyone would go to the trouble of doing it for competitive advantage.
It's kind of ironic that my 1st thought upon reading the title was "what a daft idea".
However I then thought back to my days of playing Quake 2 & 3 over a 56k modem, and the stark difference between LPBs (40-100ms) and HPBs.(150-250ms).
Back then a "fair" match-up was one between players of equal ping; nobody had even considered matching equally skilled players together.
For good reason too; if you stop and think about it, matchmaking by skill is an absurd idea, as all things being equal, such match-ups can only be decided by luck.
Of course game design that puts 'luck' front & foremost is EA's modus operandi, so it's no wonder it's found its way into Apex.
Next feature; Premium Currency to bypass SBMM.
"Pay to have worse opponents" isn't "Pay to Win"..... righhhht? 👿
You obviously don't have a clue about Ping Based Matchmaking too. You literally only seen what you wanted to and rambled on about the biggest load of balls. You need to re-read the whole conversation and then come back to us.
@SmallZzy wrote:You obviously don't have a clue about Ping Based Matchmaking too. You literally only seen what you wanted to and rambled on about the biggest load of balls. You need to re-read the whole conversation and then come back to us.
I don't engage in the typical petty back & forth "you're wrong" type arguments that most denizens of this forum are so fond of.
As such I'm neither supporting nor opposing your suggestion, just giving my anecdotal perspective as a gamer who's been playing competitive first person shooters over the internet for more than 20 years.
All I can suggest is that you reread my post.
(fyi the "pay to not SBMM" tangent is tongue in cheek).
Hey everyone,
lets keep it to the topic, so far everyone is on topic and lets keep it like that.
Ping Based Matchmaking not something I heard before per say, games normally have that you get MM the best ping and servers for a better experience. Apex and SWBF2 does this if you don't choose what server you want to be on as example.
/Atic