Re: SBMM: How to Improve It - Contribution from a Software Engineer point of view
@Tamyndris, the math is all, but don't worry, i get what you say.
The system disencourages certain type of play by rewarding more the aggressive type of PRO's. Don't missunderstand me, is not that you cannot play teh way you want it, it's completely the opposite.
You can play the style you wish, take your chances, but make completely clear that hiding behind a rock until there are ony 3 squads left (which i've seen people do) is not something that will be rewarded more than a guy that sweated his shirt off to get there killing 2 squads.
As the math is done, there's a reward for the rat, and there's a higher reward for the skill and the effort you put there. The difference with now is, that if you want to play rat, the system wont mix you with the guys that don't, like it does now.
Last, about being a team player, the ranking system doesn't give you any points now for reviving your friends, nor by respawning them. Being a team player is also important, several times you can win a game and be the kill-leader after being respawned in round 1. That must worth something for teh guy that respawned you right?