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Re: SBMM: How to Improve It - Contribution from a Software Engineer point of view

@Tamyndris, the math is all, but don't worry, i get what you say.

The system disencourages certain type of play by rewarding more the aggressive type of PRO's. Don't missunderstand me, is not that you cannot play teh way you want it, it's completely the opposite.

You can play the style you wish, take your chances, but make completely clear that hiding behind a rock until there are ony 3 squads left (which i've seen people do) is not something that will be rewarded more than a guy that sweated his shirt off to get there killing 2 squads. 

As the math is done, there's a reward for the rat, and there's a higher reward for the skill and the effort you put there. The difference with now is, that if you want to play rat, the system wont mix you with the guys that don't, like it does now.

Last, about being a team player, the ranking system doesn't give you any points now for reviving your friends, nor by respawning them. Being a team player is also important, several times you can win a game and be the kill-leader after being respawned in round 1. That must worth something for teh guy that respawned you right?

1 Reply

  • Tamyndris's avatar
    Tamyndris
    6 years ago

    @ReyleenKovacs wrote:

    @Tamyndris, the math is all, but don't worry, i get what you say.

    Last, about being a team player, the ranking system doesn't give you any points now for reviving your friends, nor by respawning them. Being a team player is also important, several times you can win a game and be the kill-leader after being respawned in round 1. That must worth something for teh guy that respawned you right?


    sure. don't we have a multiplier for "Assists" in there. in ranked, I mean. don't they include points for revives and respawns? beyond those two things, which can be well numbered in a match, other team player difining actions would be difficult to track. 

    regarding "hiding behind a rock": ofc, while I understand that one may doubt the idea of gaining points in a SHOOTER by hiding instead of fighting, displaying a low profile is a legal and smart part of warfare, no? it depends on what is your goal in a match. if you are there to hav shootouts, you come out and fight on every single occasion. when your goal is to win, you will maybe avoid the one and the other encounter, tread more carefully. when you seek to preserve your points, you'll probably end up in a more conservative approach (like, better save than sorry). it's cool to have those choices in APEX.