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33 Replies
- @xcr762 this goes to my first point that their servers has to first at least work properly... I know there are problems with them and I believe they are working on them in some way. However I dont believe 60hz will happen because its EA. But history shows that battlefield got such update from 16hz to 60hz so I might be wrong, hopefully
I don't know anything about the prices of servers, but i guess they could rent servers. I mean PUBG//Fornite had better netcode/servers at lauch.
Peolple seem not to care, but the effects on gameplay once you understand how a game works its enormous. It creates unfair gameplay.- @So_Uncivil1zed It definitely is terrible experience
wasn't the rate raised?
may be wrong.
this is a test for this week: https://youtu.be/xRj3KZJCDiM
@So_Uncivil1zed
https://answers.ea.com/t5/General-Discussion/PC-Client-Patch-Live-Today-6-20-2019/td-p/7961484
Input is transferred faster...Your test was 16.6
update was 20.6
The update only touches the client tickrate wich is useless without a server tickrate.
At lauch we had : Client tickrate: 60 Server Tickrate: 20 (with packet split )
They patch it to : Client tickrate: 20 Server Tickrate: 20 (with packet split )
And now if i understand this : Client tickrate: 60 Server Tickrate:20 (with packet split ) with some netcode changes i hope ???- @So_Uncivil1zed
Yeah, some netcode changes would be ok^^.
All I'm trying to say is even Fortnites Netcode was not the best at the start it will get better.
(Fortnite may be a massive revenue generator but developer Epic Games isn't one to rest on its laurels. The game's net code has been tweaked ever so often for better performance. Starting at a tickrate (the rate at which the game is run on a server) as low as 8Hz Fortnite's patch 3.4 brought it up to 20Hz. After a number of upgrades and downgrades, Fortnite's tickrate is at a stable 30Hz minimum with the latest 4.2 patch. The client update rate has also been upped to 75/s from 50/s. However do these upgrades improve gameplay?
According to YouTuber Battle(non)sense (via VG 247) tested this out with two PCs having a ping of 25ms to the same server to see how big the delay for each of them would be at different times of the day. Before this, Fortnite had a delay between 63ms to 70ms depending on what you're doing in the game. After the Fortnite patch 4.2 it dropped to an average of 20ms.)
source: Gadgets 360/Battle(non)sense Sure for casual players it doesn't matter and i'm being picky. But I never enjoyed Fortinite, i'm use to games like Overwatch, csgo wich servers are pretty good.
I have a 240hz monitor when i see 20hz server tickrate feelsbadman ^^But if I learn something in videogames today to stay popular and alive you need : An esport scene and a twich scene.
Thing is bad servers are not Esport or stream friendly.
But sure Respawn did a great job on gameplay.
- @So_Uncivil1zed
You are right 100%.
"Servers are not Esport or stream friendly."
But they are trying.
Let's hope for the best.
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