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@hhnbbfggty66
I "slaughter" my way across the map.
Usually starting at artillery and fighting my way down to skull town then thunderdome.
I wipe all of artillery then I move on to cages, i wipe that area and the guys coming from slums.
On my war path I usually feel bad for that 1 battle hardened 1-shot guy after he has wiped the area prior to me arriving.
It is usually a pathfinder I catch looting after some massive kills.
I blast him with my Flatline before he has a chance to react or shield swap.
I feel kinda bad about it because I know how its like to wipe an entire area only to be 1 shot by a guy journeying through.
I feel giving this guy free full shields would make the encounter more interesting.
I would still wipe the guy, but I would like for the guy to have a fighting chance.
Every fight attracts attention. Sometimes camping cowards and some times journeying warlords on a warpath.
I would argue that one of the biggest reasons I end up getting third partied is poor play by teammates. "Enemy over there".....like way over there and they firing on him with and R-99 or taking 30 sniper shots and missing which ATTRACTS EVERYONE'S ATTENTION! So now you are fighting the people you tried killing from across the map and the two or three other teams who heard you firing for 2 minutes. Kill enemies effectively and you will be third partied less.
If teams do not play smart then it isn't my fault if I take advantage of that or if I am taken advantage of for spraying bullets half way across the map.
- 6 years ago
I think this could be utilised as part of the level 4 armour.
I think regaining 50 shields after every kill would be enough to make it a sort after item and useful in long skirmishes while not making it particularly overpowered.
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