7 years ago
TTK suggestion
I heard a lot of people have a problem with the TTK and they think it´s too high. Probably because most people are used to a low / lower TTK like in COD, BF, PUBG or Fortnite. I personally think the ...
Apex Legends plays wonderfully (especially high marks for the movement and ping systems), but the long ttk has become a bit irritating over many hours of playing. In my opinion, the long ttk makes it much too difficult to win a firefight when outmanned, and devalues the tactical advantages that should be gained by catching the enemy by surprise (via flanking, etc.). For those reasons, please consider lowering the ttk in Apex Legends. Thank you.
ttk is low if you headshot
That's true. The ttk is lower if you are able to hit consecutive headshots, but that is common in many shooters. My issue is not with the headshot mechanic, but with the longer overall ttk relative to other battle royales and other shooters in general. Personally, I find firefights last too long and third party situations result too often. I also find myself being shot at by multiple enemies at once fairly often, and in many cases, I am not able to eliminate the first enemy quickly enough to change targets to the second enemy before being eliminated myself, even when I have a positional advantage or have caught the enemy players by surprise. In both cases, I think the long ttk gives players too much time to react. It's simply a personal preference at the end of the day, but I would prefer more emphasis put on strategic positioning, and I think lowering ttk would be a good way of doing so.
Agreed. You will find that there are many things wrong with this game that will come to light in time. A lot of changes are needed across the board.
The amount of advantage higher tiers of armor give is ridiculous.
Having just a bit more hp with lv1 armor up to doubling your HP with tier 3/4 armor i a gamechanger and it is completly random.
Combine that with disparity of legend hitboxes where some more than twice as big as others while reaping same benefits from armor turn overall game balance in one direction.
Same with the argument of one-shotting by weapons if TTK is lowered - that is another issue currently present with weapons considered OP.
Even with that high TTK some weapons are able to 1-2 shot the target.
Numberwise, the game balance is kinda whack, and need to be looked into.
I agree with the issue of not having enough bullets. You unload a whole clip and the enemy is not down. I mean, they can lower the TTK a bit or give us more bullets, in any case balancing damage is always a very difficult thing.
I hope they never lower TTK, it's just fine atm.
TTK is perfect... Longer fights are more exciting... Dropping someone for two bullets in the side of the head with most guns is boring to give and receive.