Forum Discussion

Ingeniekey's avatar
5 years ago

Wattson fence weaker than gas? wow...

Why didnt you design it so that at least the fences lasts as long as the gas, so that they are equally powerful as a passive. Instead gas almost INSTANTLY destroys the fence. Wich is an interesting design choice to consider when gas is DOT and AREA and fence is simply just there not doing anything and is destroyable and the gas cloud is not... Ridiculous game design choices. Give me a break.

1 Reply

  • @IngeniekeyThis is one of the biggest issues with Wattson... it takes minutes to set up your fences perfectly then 1 gas trap or grenade slips through or one EMP/KnuckleCluster and boom its all gone ._. Its ridiculous that without ultimate accelerants she literally has a 1 minute cooldown per fence yet they are 10 times weaker (or more) than Rampart’s Walls literally only 1-2 bullets to destroy her fences 

    Gas traps should not destroy a fence... its not like the fence can breathe but neither can Pathfinder I guess

    overall Wattson’s Kit is the worst in the game, the only thing that is valuable besides her hitbox is her Ultimate... the passive shield regen is hardly even noriced, placing 30 nessies is just a cute factor, and the fences themselves are mainly only good for 2 things either A at the top of ziplines or B showing every team where you are at lol Wattson only has a high win/kill rate because of her hitbox like I had a 10 kill/2k damage game earlier today and I wasn’t even using her fences 95% of the time I was just using her hitbox and didn’t use her Ultimate once and I feel like once that hitbox is nerfed... shes going to be even more useless unless they add some sort of a toggle to hide her fences visibility so that they are actually useful or make them have a sensor so they only active once the enemy team passes through them and then they will remain visible for the remainder of the game until destroyed