Breaking Game:Reason is not only Axel
The current movement speed inflation is breaking Apex Legends. This isn't just about the new character, Axel; I believe the root cause lies in the developers' **flawed definition of "balance adjustment."**
Imagine Apex in its entirety as an **Embankment**. The **Subgrade** of this embankment consists of core rules like the 3-man squad format and universal mechanics like sliding jumps and tap-strafing.
From the start, this Subgrade was already **tilted toward "speed."** Yet, this exhilarating height was exactly why the game was successful—it was its very identity.
Up until now, the developers have approached adjustments by "upgrading classes in sequence" or "buffing a character alongside its counters." Their method has been to add a **uniform amount of soil** to everyone.
This is a fatal error. Since the foundation was already tilted, adding a uniform layer does nothing to fix the imbalance. Instead, it piles certain parts even higher, making the foundation increasingly unstable.
To build a sturdy Embankment, adjustments must focus not on the **"amount of soil added" (the delta of change)**, but on the **"resulting height"** after the soil is laid.
Excessively tall structures are vulnerable to external shocks like high winds or seismic activity. It will be overwhelmed and consumed by short-lived fads.
The developers should aim for the original height that users found appealing. They must **shave down** the over-piled sections and fill in the areas that have always been lacking
English translation provided by Gemini.