Forum Discussion
@RevenanT-G7 wrote:
@B00st_Da_M00se wrote:I thought that the ring damage at launch was perfect. It gave enough of an incentive for players to move to the circle, without being a mechanic that could ruin a game for you. Now it seems like every time I get caught outside the ring I lose 80-90% of my health (if I survive in the first place) and makes the game as a whole, just less enjoyable because I spend less time focused on where I want to go and what I want to do in my matches, and more time focused on just getting to the next ring so that I don't just die in the first thirty seconds of not running towards a little circle on my mini-map. I am just wondering if there were serious problems with the last ring damage model? Did anyone complain to have it changed? Or was this one of the "proactive" changes to try to keep players interested (I am genuinely curious because this is my first time on this forum and I didn't ever hear any complaints about the ring damage). I just think that it was a part of the game that didn't need fixing, but the devs tried to fix anyway, and made the experience less enjoyable as a result.
@Anlbrd wrote:
@RevenanT-G76-10 teams left at ring 3. Someone doesn't play ranked :PWhat does me playing rank mode have to do with anything?
It's doesn't make my post invalid, because as it sit's now that is what the ring damage is.
Also Op never said anything about ranked ?
Wasn't the ring damage ONLY buffed for ranked though? So why would he complain about ring damage if it WASN'T ranked? Pretty sure the casual matches still have the old ring damage formula. At least that's what the patch notes said.
no the ring damage FROM ranked, carried over into regular play, and a little bit of the size too. they need to put it back, after round one survival chances drop pretty fast. especially with those who camp ring . revert these changes
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