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WhoopFighter's avatar
2 years ago

Exclusively Dying in a Single Tick

I don't know what's going on with the game, but I'm always taking way more damage then my opponents.

My teammates will be new to the game, and won't have great movement, but even with that, they seem to live a lot longer. They can go out of a doorway and not get beamed instantly. It really feels like I have a target on my back in this game. I smurf a lot, so maybe cheaters can see or detect that I have a higher KD then my teammates? Its just so consistent that it's hard to ignore.

With the same weapon, I'll catch my opponent off guard, start firing without missing, they'll snap to me, and down me almost immediately. Same shields, same weapon, no fortified, and I'm the one firing first. There is something very wrong with the hit detection. The game becomes unplayable throughout the day because of this. Typically it's worse at night, but it can happen whenever, hence a big part of why I HAVE to smurf to get decent games in ranked.

It's so frustrating. I'm capable of climbing to Diamond most seasons if I stick with it, so I'm a decent player in my opinion.

I just wanted to vent and state that if others are having a similar experience like this, it's probably the final straw for them. You either quit because something is fundamentally broken, or you cheat. I enjoy the game for a lot of things, but this issue really ruins the game.

Anyone feeling the same with getting damaged too quickly? Faster than your teammates?

12 Replies

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago
    @WhoopFighter

    "They really nailed the dynamic of hectic game play, with some breaks in between, all while working towards an actual goal."

    This made me laugh out loud. Not because you're wrong, but because you're absolutely right... and yet I play this game for one reason and one reason only: because they really nailed the dynamic of allowing me to calmly do absolutely nothing for 17 minutes, all while working towards the actual goal of still being alive when there are only two squads left. One man's famine, another man's feast, as they say.

    I'm mildly curious myself about Marathon, although the Bungie of today is a far cry from the Bungie of Reach. I remember trying Destiny while it was still in beta. 60 seconds of that was enough to know it wasn't the game for me. Hoping Marathon might be, but like you, not holding my breath.

    In the end, for all the reasons we've already talked about and oh, so many more, I would prefer a good PvE shooter or maybe an extraction BR. The fewer live enemies, the better. Time will tell. Till then, best of luck.
  • @reconzero I "no fill" when I get frustrated with my teammates just dying instantly every round. It can be a good way to change up on how you play. I used to go Octane, and find places to pad up to with a sniper that people couldn't reach, but they kinda ruined that a bit. Now you can pretty much climb anything, and lots of the characters have mobility abilities that allow them to do the same. Oh those were the days, Charge Rifle (that was a proper laser), Octane, then padding up to unreachable spots lol.

    I hate tactical shooters, I think they're slow, boring, and mechanically stiff. So since Marathon is being developed by Bungie, it's probably going to be a lot like Destiny, which I loved for the most part. I had probably over 3k hours in D2, and in the top ranks of most PvP modes. The community kept asking to unbalance the game, and when they started doing that, the PvP felt infinitely worse. That's when I left. Plus, peer to peer is the freaking devil. Never again will I play a shooter that has that.

    I think Bungie is, and always has been, a very capable studio. So I have faith they can do something really great. I think every new release of Halo had mixed reviews, so it just comes down to preference I guess.

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