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@Gabrielmojo26 wrote:
@budzaiLower TTK games are rewarding for good players my guy, players with a better game sense, better awareness in general, better aim, better movement. Nothing to do with luck.
This ain`t true. And pro players are telling you that. Unless you are superman, you can`t have such game sense to see everyone hiding in the building and to react to people shooting you from all the possible places and killing you in a no time.
Again just watch my clip from above.
Another one:
If you think ShivFPS, former rank 1 player, and top 3 kill players, doesn`t have game sense, awareness, aim and movement, your obviously don`t know what your talking about.
Again this is not a fixed objects games, where you know what to expect in every single moment, and if you die by surprise its 100% on you.
In open world-maps you can`t cover the whole map, no one can do that, except for wall hackers. And playing on solo queue, where your teammates don`t know what is happening your doomed.
Again:
Actually higher TTK rewards the highly skilled player.
Higher TTK means you need to have a good reaction, to track the target, to be able to read his movement, keep the recoil on the gun for the whole mag(most of the time), and even reload or switch weapon and do the work + on top of that, you need to be strafing/moving to dodge the bullets.
Guess which ones require more skill, a one shot, that could very well be a lucky shot, or the described above.
Also higher TTK require more consistency and totally rules the luck factor.
- Gabrielmojo265 years agoSeasoned Ace
@LordloshBangWhat is Nicewigg telling me in regards to TTK actually? lol
Edit; wait a minute, aren't you the one that went at it, in another thread, that got locked down, because you couldn't take any criticism without resorting to insults?
Edit, again!; FYI, some pros are actually complaining they're melting the enemies too quickly lolol
- 5 years ago
For the record, I'm not seeing overall better personal stats or really a change in wins or how far I get in the game. I'm having my good games and bad games like before. I've even had instances where I surprised myself getting the jump on a player, it distracts my aim so that it's a bit off, and he/she turns and puts me down feeling like a chump lol!!
The difference is in how it plays out. This feels more rewarding. If I engage properly and my aim is true, I'm getting the knock and in good order. I'm getting properly rewarded for that. Before, I'd sit stunned as my opponent sponges every bullet I hit him with, knowing that even if I win the fight it's taking so long that I'm about to get jumped. And of course, it often happens. I can't tell you how many times I wished we could throw our guns in this game. I wanted to just throw it at his face and get it over with lol!!! It also had caused this game to be too formulaic in how the map was approached, especially the third party situation.
- 5 years ago
Played just now and - apart from one horrendous elastic band game in which I still managed to down two - it seemed a lot better. I hardly saw a Devotion and yesterday it seemed as if everyone had one.
Rampart still needs a nerf. I got to the final two with an Octane against Rampart/Rev/Mirage. Skills did not come into it - we could not even get close. Ordnance should cause Sheila to blow up and anyone close enough to it with it.
K/DR yday was a pitiful 0.26. Today it was 0.57, still below average but a distinct improvement.
- 5 years ago
In the grand scheme of things nothing is different for me lol, stats haven't changed one bit, my matches are just shorter on avg.
- 5 years ago
it feels like a TDM now, you get beamed from miles and why low profile still is a thing ? player for 2 hours and it felt bad, Devo and volt is just too Op, i know i can't stand in-front e devo or a volt ! That mini gun should have a limit like 90sec or something ! it's too crack now!
- 5 years ago@Supremest01 And it's unlimited ammo , and you can deploy three at the same time haha
- 4 years ago
You guys have to realize apex is ability based team based game the guns have fairly low mag capacity as is and you get slowed down by bullets which reduces your momentum and the games movement is based on momentum healing time way to high it allows ppl to push u with no ability to heal and have enough health to even to anything by the time they get there and if 1 person is mechanically better against 2 ppl who aren’t as good but play together and use their ability and utility it doesn’t matter how mechanically good you are this a a numbers game sadly high ttk drags out gunfights ans u can’t have higher than normal ttk and be team based and be ability based it drags * out way too much this game needs huge balance lower the ttk a notch make the white armo and blue armor more common and make the purple less common and for you to shoot and get thru a certain threshold of damage to upgrade your armor is a cool idea but it doesn’t work out it means everyone can be purple and red armored up it’s like everyone having level 3 armor in pub g and u also abilitiesssss they affect gun fights heavily lifeline being able to auto res and still shoots unlike how she was with Js the shield but having to actually res blood hounds * wall hacks seer wall hacks that stun u reveal u and cancel your animations ...u can’t have all this * in a game and have a ttk like this idc about it meaning I have better skill bc u have to track enemies and * that sounds good on paper it doesn’t work in the actual game warzone ttk with a non meta weapon is the perfect amount off ttk the player has the ability to shoot someone and put enough rounds into someone with it being Mickey Mouse and on the other side of the coin it allows the player getting shot to run and heal so they are able to re enter the fight and not have to take 10+ sec to heal like in apex if the games ttk was slightly lower it would allow ppl with better gunskill to knock and finish ppl without having to fully focus your time and shots on one person bc u can beam someone knock him then shoot at his friend and knock him too unless u are a certain distance away meaning the damage you take u have to run away and heal then go back u can’t Js win off the raw mechanical aim it’s about health and numbers and abilities Thts all apex is I’ve played over 7k games 1.7m on wraith 8k kills played seige for ever so I have good mechanical aim and I have a ovr average movement and I doesnt * matter if ppl are Js playing together it’s very hard to split up ppl in tht game unless ur at the streamer building or in a area where there is a lot of building to maneuver from the game needs faster healing times and slightly lower ttk to mitigate having to Use all ur ammo on one person and still have to quickly engage another person if u can’t get a armor swap bc the little * is in the corner with his knockdown shield his team is already pushing u as ur trying to bm the kid knocked and if u don’t have enough health to fight u dieee!!!! It doesn’t matter how mechanically better u r and if u say oh Js run away heal and re join the fight then the fight gets reset!!! Everything goes back to square one unless ...u have teammates which brings me to say u can’t hve a above average ttk slow healing time abilities and get punished for getting shot(getting slowed) which is inevitable so to all u saying the ttk isn’t high ur not the sharpest tool in the shed u can’t have slow healing time abilities and low mag capacity on pretty much every gun except a few like lmgs and lstar and expect gun fights to feel rewarded bc there Has to be a median a balance if u don’t think the ttk is high you Js play with your team lol in games like warzone and pub g you can win off raw skill and it’s a perfect balance lower ttk in warzone but u have the ability to run while healing to get back in the fight and u have enough bullets in your gun to knock more than one person warzone ttk is only really low when u meta abuse and I’m not a meta abuser
- 4 years ago
Thread necro.
But most people won’t be happy until bullets do zero damage.
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