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dSKyNafinchin
4 years agoHero
@Eshshshss I typically maintain 140+ mph while doing dolphin dive. I see your example scenario in my own lobbies all the time, but it makes sense.
Say the dropship flies over at an elevation of 1,000m. The team that dropped earlier than you, they are already at a lower elevation (lets say 300m) before you even exit the dropship. While you are flying at a faster rate of speed (different angle of attack), it is not enough to offset the difference in elevation (700m in this example). When you exit the ship at that point, you still have to drop the full 1,000m but they only have to cover the final 300m of their dive. Basically, they get lower, faster, and you cant drop at a fast enough rate of speed to overcome it.
Say the dropship flies over at an elevation of 1,000m. The team that dropped earlier than you, they are already at a lower elevation (lets say 300m) before you even exit the dropship. While you are flying at a faster rate of speed (different angle of attack), it is not enough to offset the difference in elevation (700m in this example). When you exit the ship at that point, you still have to drop the full 1,000m but they only have to cover the final 300m of their dive. Basically, they get lower, faster, and you cant drop at a fast enough rate of speed to overcome it.
Eshshshss
4 years agoSeasoned Ace
@dSKyNafinchinI don't agree / would need data of the ship's speed to prove the math.
But my point is that the elevation is irrelevant as we calculate the length of the path that includes it.
Plus we both drop from the same elevation.
Meaning that the total distance for:
the enemies are = Ships altitude + distance between ship and dropsite
my team = Ships altitude + distance that I travel in a ship between the points enemy dropped and I did (this distance can't be covered faster in flight as ship is moving much faster than top 150? mph) + distance between ship and dropsite for me.
As I see it in these both equations Ships altitude is the same thus can be ignored.
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