5 years ago
Pathfinder
I know there's talk about possible changes in the future but i mean his current state. Played him last night and thought he was ok but i'll try him out again a bit later.
Think he's in a good place now?
I know there's talk about possible changes in the future but i mean his current state. Played him last night and thought he was ok but i'll try him out again a bit later.
Think he's in a good place now?
Pathfinder was an excellent Legend with the low grapple cooldown because you could just swing ahead and check for threats, and quickly swing back to be back at your group. I used this tactic a lot to just jungle from location to location to check for enemies without putting myself into too big of a danger. Now I use the grapple sparingly because the moment I need it, at least then I have it. By now I'm contemplating between using Octane for that kind of mobility, or if I should stick to Horizon for mobility.
My personal change ideas:
@apostolateofDOOM Pathfinder is OP, needs low profile returning.
*grabs popcorn* đ
@ILostT0Loba That's the one. I can't stand that delay and they should revert it imo.
@hayhor @Peri_Longbow_plz I like those ideas! SpiderPath ftw!!
@MandatoryIDtag He's my main... âšī¸ Stop stirring trouble!
This is PATHFINDER!!
@MandatoryIDtag Your POV r
@apostolateofDOOM OK OK serious answer lol,
I never had a problem with him to start with. My only issues with pathfinder in the past were when he was a no reg magnet, and his grapple/footsteps were non existent 90% of the time.
His kit was only as powerful as the user was skilled, making him a finesse legend. I personally think its wrong to punish players for mastering a character.
Removing low profile was a good step in the right direction but I just don't think they got the dynamic grappling quite right yet. He still feels somewhat like he's been neutered.
I mean... Pathfinder is a forward scout. Meaning he should excel at quickly going from place to place to scout the areas for potential loot, enemies or traps. With some of the changes, they have kinda nerfed it though. Part of me feels like we should focus on that. Another part of me feels like he should be made more viable for direct and fast-paced combat even for the average player. It's a difficult approach regardless, because any change that is made without care could quickly shoot him up to most picked legend.