Forum Discussion
Part of the fun of a game like Apex Legends @DesiredHeadshot is that ammo is not something the is infinite. You need to loot it, I have found that the best approach is to not be afraid to drop a weapon and grab another one. If running low on ammo and I'm unable to find any I simply look for another and swap it. You could also ask squad mates for ammo.
Darko
No way dude. It seems to me Apex is designed to hamper any one player from being too dominant, at least on console.
Slow character move speed prevents those able to properly use a faster movespeed from outplaying opponents or quickly repositioning
high time to kill means individual players need more time to down one player, giving the players being shot and their teammates more time to react
small mag sizes means less possible damage output (contributes to higher TTK) also it's not satisfying to walk around looking at an enemy player trying to reload every 2 seconds
no reload canceling. Another trick the experienced players use to gain an advantage that's absent. Less outplay potential for those who'd otherwise be able to do it
slow sprintout times hampers those capable of quickly repositioning and firing from another position
healing that makes you immobile and defenseless, artificially slowing the game down
All of the above (and much more) affect solo players more than premade teams, and solos are already at a disadvantage against a squad. All of these tricks and raw mechanical ability that those experienced and elite players would otherwise use in Apex are absent.
The game is pretty rough without a coordinated, premade squad.
Games like Call of Duty that have low time to kill, fast player movespeed, proper access to gear, and generally fast actions such as Blackout's sprinting while healing mechanic, enable those players to outplay multiple enemies at once. That's why people keep coming back to stuff like CoD, year after year, after year. A lot of that stuff just isn't a part of Apex. It's a slow paced shooter, and don't let a field of view of 100 or 110 fool you into thinking it's a fast game. Play on the default FOV of 70, especially on console
- 7 years ago
Slow character movement is the only issue I have. While they may not sprint like an olympic sprinter, you can get across the map relatively easy between sliding, balloons, 'Q' specials. I actually think this is fast paced gameplay.
- 7 years ago
I don't think its fast all. It certainly feels faster after you turn up the field of view past the native 70, but that's an illusion. You aren't actually moving faster.
Sliding for a speed boost can only happen downhill, and only gives increased speed if the hill is steep enough. Also prevents sharp lateral movements while sliding. Situational at best
There's no vehicles. Balloons require several seconds of being exposed while making predictable movement up the rope. Slow mantle speed. It takes a few seconds to climb up a ledge, or up a house, or over a wall
- 7 years ago
@ragnarokfps wrote:I don't think its fast all. It certainly feels fast after you turn up the field of view, but that's an illusion. You aren't actually moving faster.
Sliding for a speed boost can only happen downhill, and only gives increased speed if the hill is steep enough. Also prevents sharp lateral movements while sliding. Situational at best
There's no vehicles. Few balloons. Slow mantle speed. It takes a few seconds to climb up a ledge
Interesting perspective. I think it far surpassed PUBG in movement speed. Only played like 2-3 games in Fortnite so don't know about that. You can slide on anything that is even slightly downward if you jump and slide. Between the large amounts of ziplines (the robots zipline/grapple who I mostly main until they figure out Caustic), balloons, etc it just seems so fast paced to me.
About Apex Legends General Discussion
Recent Discussions
- 13 hours ago
- 15 hours ago