Forum Discussion
reconzero
2 years agoSeasoned Ace
@misteripro
I agree for the most part. The new shield system favors people who are willing to die in an early gunfight and punishes the cautious "wait and see" player. Evo harvesters are an annoyance rather than an alternative. In scrub lobbies they are too few and far apart, in more challenging lobbies they're camped and completely inaccessible. I'm sure the net result is lower quality shields across the board and that, in theory, this affects everyone equally. But it doesn't. As you said, it acts as an accelerant for the most aggressive three stack in the lobby.
At the beginning of the season it seemed as if the compensation for all this frustration was a higher-quality loot pool. For the first two weeks I could almost always find my preferred weapons and attachments, and I thought that would be the counter-balance to the perpetual level two shield. And it was. And then at the two week mark it was as if someone at Respawn flipped the switch and the loot pool degraded in quantity and quality to the same disaster it's been for the last few seasons.
Typical mid-game interior conversation now always goes like this:
Where is my shield: nowhere.
Can I get it up in time for the endgame: probably not.
Where are my squadmates: dead.
Are there any drops coming anywhere near me: no.
Do I have a tripletake: no.
Do I have a 2/4 scope: no.
Why am I here: quit.
I'd say that's three matches out of five. A sane person would have deleted a long time ago. When a game's only real function anymore is to get the player to ask himself, "What's wrong with me?" then that's a pretty bad sign.
I agree for the most part. The new shield system favors people who are willing to die in an early gunfight and punishes the cautious "wait and see" player. Evo harvesters are an annoyance rather than an alternative. In scrub lobbies they are too few and far apart, in more challenging lobbies they're camped and completely inaccessible. I'm sure the net result is lower quality shields across the board and that, in theory, this affects everyone equally. But it doesn't. As you said, it acts as an accelerant for the most aggressive three stack in the lobby.
At the beginning of the season it seemed as if the compensation for all this frustration was a higher-quality loot pool. For the first two weeks I could almost always find my preferred weapons and attachments, and I thought that would be the counter-balance to the perpetual level two shield. And it was. And then at the two week mark it was as if someone at Respawn flipped the switch and the loot pool degraded in quantity and quality to the same disaster it's been for the last few seasons.
Typical mid-game interior conversation now always goes like this:
Where is my shield: nowhere.
Can I get it up in time for the endgame: probably not.
Where are my squadmates: dead.
Are there any drops coming anywhere near me: no.
Do I have a tripletake: no.
Do I have a 2/4 scope: no.
Why am I here: quit.
I'd say that's three matches out of five. A sane person would have deleted a long time ago. When a game's only real function anymore is to get the player to ask himself, "What's wrong with me?" then that's a pretty bad sign.
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