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- MrGreenWithAGun10 months agoNew Ace
@WhoopFighter
With all the self entitlement attitudes, do you wonder why?I never asked any for advice. I wouldn’t know how to frame a question as advice.
I asked them what made this map great or why did they prefer this over that? This is how I learned how to make great playing maps for halo.
the greatest lesson I learned from them is how critical skill gap was and how it had to be managed for all levels. Their explanation opened my eyes to all aspects of the game.
- 10 months ago
@MrGreenWithAGun wrote:@WhoopFighter
With all the self entitlement attitudes, do you wonder why?Doesn't matter, you're going to let some ruin it for all? They're adults, and that's part of any profession. It doesn't even matter if you convey something well or not, the point is communication. So if a bunch of toxic players are pointing out something obvious, it's still valid.
Why are people feeling entitled? Is it because they're spending money on the game? Why are people toxic? Is it because every concern gets ignored and more attention is put towards things people aren't asking for? Are people not being heard?
It's a really weak argument to just throw away valid criticism because you don't like the way some communicate.
- MrGreenWithAGun10 months agoNew Ace@WhoopFighter
You make it sound like those that complain the loudest know better than anyone else.
Another lesson I learned from my halo days: forgers were complaining that the canvas to forge maps on weren’t flat enough. So what did 343 give us? Absolutely flat disc top islands. It was predictable. And useless. But hey, they could argue they listened to their customers.
So many think they know what goes into a good game. The most important though is skill gap and it’s so low on most people’s list you can’t see it. Yet it benefits everyone.
They honestly don’t know.
- r1ggedgame10 months agoSeasoned Ace@WhoopFighter Right , huge difference between : "We hear you" and "We listen to you"
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