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- 7 years agolol what he asking is basically why the finsiher key binding has to be the same key as interact key, and the worst part is you can't even change the finisher key.
- 7 years ago
@Koochi-Q wrote:
That's like saying 'why is the reload button the same as the interact button in most FPS'. It's likely a design choice to make you aware that you will 'interact' with something when you press that button, be it a door or a weapon.The problem with this is that it leads you to use them by accident with enemies close by.
I have seen it happen many times on pro streams like Shroud and Mendo and Dizzy.
It gets you killed, and the worst part is that you cant cancel it yourself.
- 7 years ago
@Wingmannedbro, well then, I must be doing something right or I'm on another pro lvl then them cause I never have any issues with it :P pro(digy) koochi has been born!
But seriously tho I've heard it from lots of players, but I honestly have (maybe in the beginning in the past) no issues with it. Maybe subconsciously I avoid going near 'interactionable' objects when I try to reload or open a door. Probs due to my years of playing horror games... play dead space or The Evil Within on hardest difficulty and you'll understand. Reloading there at certain points means imminent death cause you'll get ganged up on.
Maybe the devs will change it tho. Cause pc ppl can assign keys to certain actions right.- 7 years ago
@Koochi-QIt seems to happen when they want to swap a body shield from a box, but the enemy they just downed is too close.
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