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BINIHIT's avatar
BINIHIT
New Novice
7 days ago
Solved

Extremely high constant packet loss on EU servers

For the last half a year I can't play on EU servers without getting a really high packet loss. First I've played with perfectly 39 loss, but in the last few weeks it changed to around 50-70. I have wired connection (cables are fine), tried both playing with pc lan connected to the router and directly to the terminal (different IPs). Pinging and tracerouting from cmd to any server gives the total of 0 loss. The most interesting thing is that the problem only appears on EU server, I can play on US and Asia servers just fine, without any loss (though playing with 150+ ping is not the most pleasurable thing). Honestly, I don't know what else can I try to troubleshoot the problem.

  • It seems like when they completely moved to Amazon AWS, and then completely switched everyone to Steam Data Relay (from my observations, this was right at the end of Season 28, in late april), their EU-backbone provider stupidly started enabling shaping and cutting UDP traffic on many input lines. Because of this, we're getting severe losses, even though there are no problems with the server, which doesn't accept half of your packets. The local provider, as always, tells you to **bleep** off and responds with the standard line: "I don't route the game traffic." This also strongly resembles poor optimization of the game itself, because when you bring another window to the foreground instead of Apex, the packet loss disappears.

    Update/Additional Info: I’ve done some deeper investigation into why the loss disappears when the game is not in focus (Alt-Tabbed). This strongly suggests that the issue is tied to PPS (Packets Per Second) throttling or a conflict with DDoS mitigation filters on the server side (or at the ISP interconnect level).

    Here are the facts:

    Frequency Dependency: When the game is in the foreground, it pushes a high-frequency UDP stream. This triggers a consistent ~44-50% outgoing loss. When Alt-Tabbed (game reduces polling/update rates), the loss drops to 0%.

    Region Specificity: This is ONLY happening on EU nodes. US and Asia nodes work perfectly with 0% loss (tested via long WinMTR sessions).

    Network Integrity: Direct connection to the terminal (bypassing router) and using static IP doesn't help. Standard ICMP pings and traceroutes to the same IPs show 0% loss.

    It seems like recent security patches aimed at closing exploits (specifically targeting non-standard port usage or UDP amplification vulnerabilities often used by malicious actors in the RU region) might be misidentifying legitimate high-frequency traffic from certain Eastern European ranges as a "threat." If the server-side firewall or a mid-hop scrubber (like Akamai or AWS Shield) is set to drop "bursty" UDP traffic from specific ASN origins, that would explain exactly why this is happening to us while US servers remain unaffected.

5 Replies

  • Aimless_Duck's avatar
    Aimless_Duck
    Seasoned Newcomer
    7 days ago

    Mine is doing exactly the same thing and it's so annoying and I'm playing from south Africa so if i play on us servers i have 320ping, this is why i stoped playing apex

  • m1namoto's avatar
    m1namoto
    Rising Rookie
    6 days ago

    It seems like when they completely moved to Amazon AWS, and then completely switched everyone to Steam Data Relay (from my observations, this was right at the end of Season 28, in late april), their EU-backbone provider stupidly started enabling shaping and cutting UDP traffic on many input lines. Because of this, we're getting severe losses, even though there are no problems with the server, which doesn't accept half of your packets. The local provider, as always, tells you to **bleep** off and responds with the standard line: "I don't route the game traffic." This also strongly resembles poor optimization of the game itself, because when you bring another window to the foreground instead of Apex, the packet loss disappears.

    Update/Additional Info: I’ve done some deeper investigation into why the loss disappears when the game is not in focus (Alt-Tabbed). This strongly suggests that the issue is tied to PPS (Packets Per Second) throttling or a conflict with DDoS mitigation filters on the server side (or at the ISP interconnect level).

    Here are the facts:

    Frequency Dependency: When the game is in the foreground, it pushes a high-frequency UDP stream. This triggers a consistent ~44-50% outgoing loss. When Alt-Tabbed (game reduces polling/update rates), the loss drops to 0%.

    Region Specificity: This is ONLY happening on EU nodes. US and Asia nodes work perfectly with 0% loss (tested via long WinMTR sessions).

    Network Integrity: Direct connection to the terminal (bypassing router) and using static IP doesn't help. Standard ICMP pings and traceroutes to the same IPs show 0% loss.

    It seems like recent security patches aimed at closing exploits (specifically targeting non-standard port usage or UDP amplification vulnerabilities often used by malicious actors in the RU region) might be misidentifying legitimate high-frequency traffic from certain Eastern European ranges as a "threat." If the server-side firewall or a mid-hop scrubber (like Akamai or AWS Shield) is set to drop "bursty" UDP traffic from specific ASN origins, that would explain exactly why this is happening to us while US servers remain unaffected.

  • BINIHIT's avatar
    BINIHIT
    New Novice
    5 days ago

    Thanks brother, you're the goat for that answer. Btw a simple Cloudflare WARP connection seems to fix the loss entirely.

  • m1namoto's avatar
    m1namoto
    Rising Rookie
    5 days ago

    I know that warp solves the problem with packets loss, but dude, you can play normally with it in TDM and Wildcard only

    EA_David​ Please pay attention to this issue; Reddit is slowly starting to spawn similar threads; or are you also giving the standard answer, like all ISPs: we don't route traffic?

  • zR3TR0z's avatar
    zR3TR0z
    Seasoned Newcomer
    3 days ago

    Have been experiencing the same thing really hope respawn can fix this as soon as possible because it makes the game really unenyojable.

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