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Thank you, you too
So far it seems that UCMD delay is caused by issues with the servers themselves and the way they process UCMD's.
We've yet to get confirmation that this is the case though, so hopefully we can get some insight soon.
That's why it might go away in some cases, in some cases a lucky streak where they avoid these severs for a long time.
On the other hand it could be an extremely generic issue that could be caused by almost anything, which would make it even harder to resolve.
Also @saladpepe, it might be better not to ping EA staff if they haven't participated in a certain thread.
It should probably be done whenever you're replying to them, that way they can keep track of the threads they have been participating in.
Now of course I'm not saying that this isn't an pressing matter, though I think they would like it if it's done that way.
- 3 years ago@XHelperZ You’re spot on. I do think it’s a fair possibility these delays are server sided, and it’s commonly known apex routing suffers in a lot of aspects. At this point, I’m hoping they’ve been testing things in the shadows and the s14 patch will come with some sort of fix.
If not, I’m really hoping we see Respawn acknowledge this issue through their twitter or some other site as this hasn’t been discussed much outside of users experiences on places like reddit and these threads.
You’re also totally right about tagging ea staff. I realized shortly after I should’ve waited for a reply from someone rather than expecting that person to see/reply to my ping.
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