Forum Discussion
@OskooI_007 wrote:It definitely looks like DICE wants to increase the amount of recoil in order to reduce damage at long range so more bullets miss the target.
I think it's the right call because it's either increase recoil so more bullets miss at long range or decrease the amount of damage bullets deal at long range.
I'd rather have high bullet damage with more recoil than a low bullet damage sponge shooter. It's nice to see DICE finally implementing suggestions I made years ago for BFV on how to improve long range gameplay. 😉
Isn't this exactly the same in the end "Bullet sponge" since most of our rounds are missing and how do you know this will just affect us at long range?
Not liking the sound of this the more I hear.
I'd rather people take 1-2 more shots to kill and not have my screen shake as well.
@Oskool_007
Realism doesn't work well in shooters in my opinion, or at least BF players aren't really looking for that. Too much recoil is just really annoying and doesn't feel good. If you want weapons to feel "Heavy" sound design plays a big part in that.
I'd much rather take, and prefer, slightly higher TTK over making the game feel worse in the name of "balance".
- UP_Hawxxeye2 years agoLegend
@RaginSam wrote:
Realism doesn't work well in shooters in my opinion, or at least BF players aren't really looking for thatAs it can be easily observed by how the preferred method of winning gunfights is strafing left and right, which is nowhere what anyone would do in a realistic setting