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@Psubondwhile you’re entitled to your opinion I’ll have to respectfully disagree. I’d think that by every imaginable quantifiable measurement, 2042 is hands down one of the most unpopular, worst performing games of the Battlefield franchise and was one of the lowest rated AAA releases in recent history. The hero shooter, trend chasing Specialists play a big part in that failure.
To suggest that the iconic Battlefield classes aren’t a big part of the formula of success for the most successful games of the franchise would be laughable.
As I stated, the comprehensive list was posted by someone else on Reddit months ago. I just added a few things that I felt were missing.
- 3 years ago
@Zhukov211 wrote:@Psubondwhile you’re entitled to your opinion I’ll have to respectfully disagree. I’d think that by every imaginable quantifiable measurement, 2042 is hands down one of the most unpopular, worst performing games of the Battlefield franchise and was one of the lowest rated AAA releases in recent history. The hero shooter, trend chasing Specialists play a big part in that failure.
To suggest that the iconic Battlefield classes aren’t a big part of the formula of success for the most successful games of the franchise would be laughable.As I stated, the comprehensive list was posted by someone else on Reddit months ago. I just added a few things that I felt were missing.
And i think you are wrong. I guarantee the vehicle situation will be way worse if you lock down classes they way they are in previous games. I dont agree that locking down classes will fix anything, it only serves the control fetish people have
- 3 years ago
@PsubondBF4 Engineer disagrees. You can carry 6 AT mines or 6 SLAM mines or 2 AA mines and 4 RPGs per Engineer with the right perk. An RPG that can one shot any aircraft in game.
Carry that same lethality over to 2042 I don’t think your theory checks out my friend.- 3 years ago
@Zhukov211 wrote:@PsubondBF4 Engineer disagrees. You can carry 6 AT mines or 6 SLAM mines or 2 AA mines and 4 RPGs per Engineer with the right perk. An RPG that can one shot any aircraft in game.
Carry that same lethality over to 2042 I don’t think your theory checks out my friend.And exactly what is an engineer going to do about stealth helos and transports? If you tell me you can reliably hit an aircraft with an M5 i am calling bs. And how many people will be running engineer? And of those people how many will run stingers? If you lock loadouts will anyone use rao?
I don't think your theory checks out
It is TOO LATE to lock down loadouts. The game has been out for nearly 9 months
- 3 years ago@Zhukov211 They'd need to double the number of available weapons if we want locked classes with weapon restrictions.
Do you honestly think the current team at DICE can just double the number of weapons in AOW in a month or something? It's been almost 2 months since they announced that "a few" Portal weapons were coming to AOW and we haven't heard anything since then.
I don't know about you, but I don't want to be stuck with like 6-7 weapon options when playing a class because DICE gutted the number of weapons the game launched with.- FlibberMeister3 years agoSeasoned Ace
An option for me to lock weapon loadout to a specialist would be fine by me. Others can just have it off.
I don’t understand why they didn’t just add a new class. Called specialist.
assault (medic)
engineer
support
recon
specialist
and introduced some of the new weapons features as a third tier of items, in the Rock Paper Scissors fashion.
engineer/ support could have had additional choice of robot dog or sentry fun.
Specialist/ sniper could have had, skydive/beacon/grapple
assault/specialist could have had grapple/medic/call-in/hacking
personally, with better options I could create these combos I guess.
biggest thing for me is ability to manage squads/ and play on persistent servers with better map rotations. I guess portal will eventually do that with XP given and hardcore mode. Until it does, it’s stayingnunisntalled.
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