Forum Discussion
This is probably one of the best custom mode so far ! My favorite was Flashback Breakthrough a couple months ago. A 16 v 16 infantry focused mode with no vehicules, only problem was it was only on 2 maps, but for me was the closest exerience to Frontlines. This week's mode also reminds me a bit of Frontline, but there are couple of issues that ruins the experience in my opinion.
First, when the attackers win an objective, they win tickets (enemy lose some too) but they don't win time, which means the whole round should be won in the initial 20 minutes frame (which is pratically impossible) The closest we got was to the last mcom (and I can assure you we blitzkrieg that game !!) But even pushing like crazy you don't have enough time to win a match as the attackers. Also, the area each team can go should be restricted, some players (mostly new players and I don't blame them for that) don't know what to do and are either camping the last points we already got (thinking somebody is gonna take it back) or, I've seen it, go all the way to the enemy spawn a couple kms ahead, waiting for I don't know what xD
So my suggestions for a better flow of the game, restrict the area so that players can focus on the (unique) point to cap (in a 64 or 128 game it's not a big deal, but when you are 16 in a team and half of it is just lurking around you just can't do anything) and maybe add 5 more minutes to the timer for each point cap, so that you can go through as an attacker and eventually win the match