does 2042 have any flinch or suppression mechanic
In a lot of first-person shooter games, there is a flinch mechanic making it easier for the person who lands a shot first or shoots first to come out of an engagement with more health or undamaged. I haven't noticed any flinch mechanic, and I think adding one would help. I have talked with friends and friends of their friends, and we all have shared something in common. something about battlefield 2042 has us all always trading when killing an enemy player or coming out of an engagement with about half or a fourth of our health left. Maybe this is an issue with assault rifles since that's also something we mostly had in common but then that is also an issue. players shouldn't have to really only play the meta weapon to have successful engagements.
So, flinch is something that we all thought would help the gunplay. We also noticed that we don't really get affected by any sort of suppression, in other First-person shooter games if bullets fly past you close to you but don't hit you they maybe blur your screen a bit or make things feel shaky to mimic the feeling of adrenaline and fear when bullets almost hit you, this helps to keep enemies in cover in a lot of shooter games, this is even present in other battlefield games but we didn't notice this in 2042, a feature we all missed from bfv.
also. I haven't played enough with every weapon to really develop an opinion on this but some of my friends, 4 of which specifically brought up that assault rifles are a bit weak; we did all agree that they felt somewhere around 6-10 shots to kill depending on circumstances where in most other fps games is around 4-6 so I will say that is a bit different and affects the way the gunplay feels.
We all thought that there needed to be changes to gun play in one way or another. so, is this just me and my group of friends or has anyone else experienced this, or does anyone feel the same way.
thanks.
@OMEN_K_1-6No, sadly it's modelled after games like Apex Legends and Fortnite because it was initially meant to be a battle royale game.
They only made it a MP game a year or so before release, so a lot of core super shallow stuff remained because of the emergency redesign.Also reason why the game is not doing well I think.
It's very difficult to be positive about this game. Sorry.