Forum Discussion
14 Replies
- RetroBitPixel3 years agoRising Adventurer
Fun map but with the same mistakes.. spawnpoints are terrible again and the sun is extremely annoying.
- Psubond3 years agoLegend
@RetroBitPixel wrote:Fun map but with the same mistakes.. spawnpoints are terrible again and the sun is extremely annoying.
sunlight in your eyes is a surprise mechanic. when you can't see you get surprised when someone shoots you
- RMEChief3 years agoLegend
This map has the potential to be one of the best ones with a little bit of balance on BT. Right now attackers can really pound the defenders.
One thing is clear, this map was done by another studio, you can just tell with the attention to detail. The other maps really look even more bland now.
- RetroBitPixel3 years agoRising Adventurer@Psubond Haha true!
- Psubond3 years agoLegend
seriously though, idk why devs in any game things it's fun to stare into the sun while you are playing
- RetroBitPixel3 years agoRising Adventurer
It's not just the sun but all light sources are ridiculous on the new map the blinding effect is really annoying.
- X-Sunslayer-X3 years agoSeasoned Ace
- terrible flow
- way to open sightlines
- confusing chokepoints set at random
- out of three rounds every single one was an absolute stomp with more then 600 tickets difference
- unsure if its just the map but soundesign seems to have gotten even worse somehow and i though it couldn't so kudos for that i guess....
- hit-reg and general inputs even worse yet again (could be patchday wonkyniess, but still
- game reset every keybind and does not accept my mouse as input device for new keybinds so DICE QA strikes again with nonexistence
- the new specialists gadget is fundamentally broken. since it spots it entirely destroys offensive gameplay, especially on objectives. another piece of evidence that DICE neither plays nor tests their own game anymore....
all in all at the very best 4/10
- @X-Sunslayer-X
You may get some help regarding the key binds on this thread : https://answers.ea.com/t5/General-Discussion/Update-changed-some-Mouse-and-keyboard-settings/m-p/12342713#M160296
Hope it helps. 👍 - Anaghya3 years agoSeasoned Ace
I tend to agree that the Flashpoint is in Breakthrough quite terrible for defenders. First three objectives seems to be very hard to defend - there is so little cover and just on a small area that everybody is cramped together on a few spots, which is an easy target to various kinds of explosives and focused fire. The fourth objective is much better in that regard, but there is so many access routes it can quickly turn into chaos without a clear flow. Still the best of the objectives nonetheless. The fifth objective is terrible again as defenders fight up the hill and then defend pretty dull halls.
I like to defend on basically any Breakthrough map, but not this one.
My subjective list of suggestions: Put more solid covers wider around first three objectives, so the defenders can spread around, properly cover flanks, etc. Limit access routes for the fourth objective (especially around the tower/silos area). Shift zone of the defenders for the last objective a bit and more cover at the hilltop, so the attackers must fight their way up to the hill first. Add some sandbags and accesses to the hall roofs, so defenders can utilize that easily. Possibly reduce a number of vehicles for attackers by one (but it depends on the effect of the changes mentioned above).
- Mackstan713 years agoSeasoned Ace
Nice map...but the rest is still broken as usual...also not suprised that this update vanished some key bindings...there is always something with this game...unbelievable.
Thanks @RayD_O1 for the thread tip 👍