Forum Discussion
SnubbyFighter
4 years agoSeasoned Vanguard
@Anti-Tank-Killer Comparing it to previous games doesn't quite work. Vehicles don't have weak points anymore. Adding additional defensive options on heavy armor would make it even more difficult to counter as infantry. Especially when there are faster splash dealing vehicles cicling along with tanks. Extra defense that effects helos/jets or at least better/faster smoke seems reasonable and personally wouldn't get any complaints from me.
The spawning on top of each other with 128 players is bad for everyone not just tanks.(Less of an issue in the 64 player versions) It's a team game and most people ignore team play. Want more protection find some friends for a squad that will stick with you. Maybe if they make squads bigger and add voip this will be less of an issue? If you're running in to a enemey held point basically by yourself then you deserve to get swarmed. A vehicle having to run when met with a high number of infantry makes perfect sense.
They are poorly designed open maps <- also bad for everyone and the reason vehicle weapons have to be balanced against 1-2 hit kills. No one wants to be sniped by a vehicle in one shot with almost no falloff. Generally no one has cover and that's probably the worst part that needs to be resolved for balancing across the board.
Emp effects don't last long if you move out of their tiny radius. Rao is the least used specialist in the game because hacking takes longer than the effects last and is broken by any object in the way(small shrub/thin light pole/squad mate that just spawned on you). Want mitigation? Then it should flash a warning like lock ons so you can try to run away before it's complete.
Take away: The whole game/maps and all need a balance/quality review.
The spawning on top of each other with 128 players is bad for everyone not just tanks.(Less of an issue in the 64 player versions) It's a team game and most people ignore team play. Want more protection find some friends for a squad that will stick with you. Maybe if they make squads bigger and add voip this will be less of an issue? If you're running in to a enemey held point basically by yourself then you deserve to get swarmed. A vehicle having to run when met with a high number of infantry makes perfect sense.
They are poorly designed open maps <- also bad for everyone and the reason vehicle weapons have to be balanced against 1-2 hit kills. No one wants to be sniped by a vehicle in one shot with almost no falloff. Generally no one has cover and that's probably the worst part that needs to be resolved for balancing across the board.
Emp effects don't last long if you move out of their tiny radius. Rao is the least used specialist in the game because hacking takes longer than the effects last and is broken by any object in the way(small shrub/thin light pole/squad mate that just spawned on you). Want mitigation? Then it should flash a warning like lock ons so you can try to run away before it's complete.
Take away: The whole game/maps and all need a balance/quality review.
UP_Hawxxeye
4 years agoLegend
@SnubbyFighteractually vehicles still have weak points in a sense.
Parts damage on the rights places makes them slower (engine), immobilizes them (tracks) and makes them turn their turret as slow as a soldier crawling on prone.
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