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G10TT0's avatar
4 years ago

Lis's missile is too weak

Lis's missile is too weak.

I try to counter the good pilots that are wreaking havoc with the choppers, but the missile from Lis does only 20 damage!!!

So it means i have to hit the same heli 5 times to bring it down.

By the point i hit the first missile, the heli circles around and destroys me before i have the chance to even reload the second missile.

Please increase the damage of the rocket or even make it 1 shot for helis.

Lis is useless for me in this state, i just pick Rao hack and fire AA missile to get rid of the chopper with 2 shots.

47 Replies

  • BigShottt's avatar
    BigShottt
    3 years ago

    @Man_iLoveFishingMost players wouldn't do that if they knew they'd be trashing their stat records by doing so...

    ...but even so, if it were a widespread issue Dice could also implement a post-spawn warm up period before Lis' rocket ability becomes active.

    Personally, I don't care much about the type of player that always respawns...this is a game and there are some things that are more important than daft players, such as getting balance correctly done without nerfing things to death so that nobody has fun using the weapons.

    There's a point where, if you take a game too seriously, you can make a game not worth playing. The weapons should all be fun to use without being overly abusive and spammy. Nerfing issues to death just kills the fun...which is what they've been doing this entire time since release...it's not been good, IMO.

    Think about this new cell phone fiasco going on now with Blizzard games. With ID theft running rampant these days (and only getting worse each year), it is pure stupidity to give out what may be your only phone number to a gaming service, when your bank and credit report use it on file for you.

    These gaming companies get hacked all the time, and that phone number will just make it that much easier for thieves to apply for credit in your name. So yea, I'd rather deal with cheaters by leaving or not buying the game to begin with, rather than giving out my phone number to be hacked (because you know it will be).

    Teh tried to fix a cheating issue and turned it into a real life security issue! It's a game, need to deal with cheaters in a way that doesn't put everyone in harm's way i real life. Why do we even need to say this right?

  • Akva-ucci_Tirsat's avatar
    Akva-ucci_Tirsat
    Rising Scout
    3 years ago

    @cso7777 wrote:

    BF-games have always had pretty weak AA/Anti-armor rockets/missiles.

    But this is a matter of balance and vehicles would be impossible to play if the anti-vehicle weapons are buffed.

    Combined warfare, while a stable of BF, is very hard to get right, and I would say that Dice have never gotten the balance of vehicles vs. infantry right.

    But in 2042 things are just really bad at the moment, the air-vehicles are too effective against infantry while being too "tanky" (Condor/Hind).


    Weak armor/health and high explosive damage with limited explosive reserve would balance each other out. Making gameplay high risk & high reward type. This would require changes to regeneration systems and how engineers, ammunition support and medics function in squad composition supporting vehicles and infantry. But teamwork is quite alienated concept these days but root problems in gameplay satisfaction and balance stems from this poor design philosophy. ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

  • loss of infantry life is a few seconds setback and there are always many more of them.
     
    Yes, and you have that option.   Vehicles are not your only option.   Pilots choose that.
     

    When I really want to bury a vehicle I will redeploy with liz to get my missiles back faster.

    I did this as well.   Still, in the 8 seconds it takes you to redeploy, the regen has begun.  By the time you hit with a second rocket, Borg Regen has repaired the last rocket.  I hit a Mav with 6 straight rockets with 2 redeploys.  When I redeployed again, and measured in, it was at more then half health and growing.  I figured by the time my next rocket + redeploy, it was be a stalemate.  Lis is not designed for Solo kills, she is a support class. 

    The loss of a particular vehicle is as much of a setback as its ~2min respawn time + the time the next user will spend on the vehicle, from a few sec to the rest of the round (thanks to the 2042 driver punishment) + 1 more ~2min respawn time.

    Again, they can respawn in 8 seconds as infantry.  The longer spawn is their choice.  They are choosing to bypass play time for a specific vehicle.  That is a self imposed penalty

    Anyone who does not have a "servant" to take the next vehicle spawn and them give it to them will have to wait a lot to get on another vehicle of choice so they cannot afford to lose their first one.

    And here you go bypassing the timer.  Kinda like we did with Lis redeploy (although it kills the KD ratio).  There are ways.   In this example, 8 seconds.

    @Moab23 

    I dunno what Lis rockets you guys are getting hit by. It does at least 30 damage on my armoured vehicles, manages to proximity detonate next to my helicopters, and straight up kills me through indestructible cover and walls. 

     
    Game bugs aside, a mission a few weeks ago was to do damage with explosives.  Lis rocket qualified so I ran tests.   After every hit, I would esc out of game and measure the damage.  The more damage a vehicle has, the more damage the rocket does (I presume the rockets reduce armor as well as damage), that being said, first hits were under 20 when hitting top of armored full health vehicles.    I did hit the bottom (underneath) of an armored vehicle at full health (Bolte: It got airborne) in a freak moment and destroyed it, so that had to be a multiplier hitting no armor.   I believe the algorithm for damage is based on amount of armor, with a boost to no armor.  This is why I was one shotting Tbirds and Stealth when hitting them in their windshield.

    @BigShottt 

    It maybe just me maybe but I believe if they remove regeneration, Lis rockets are fine for the most part.   I might add more range and make them a bit faster.  She is a support class.  Her SOFLAM ability and the ability to detect damaged vehicles is what everyone else is supposed to key on.   Lis' problems are because the game design is teamwork, and people don't play that way.

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago
    @Valttispipo_Olpa It is a fact that anyone can fire a lot more Recoiless than liz missiles per minute.
    I would rather if her missiles needed ammo boxes instead of having a cooldown

  • @BigShottt wrote:

    @Tank2042Man wrote:

      The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers


    ...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.

    Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.


    So 2 Lis's will destroy any tank behind cover.


  • @Tank2042Man wrote:

    @BigShottt wrote:

    @Tank2042Man wrote:

      The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers


    ...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.

    Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.


    So 2 Lis's will destroy any tank behind cover.

    2 Lis missiles will not.  The only way 2 Lis destroys a tank is if it is at 20% health when she first attacks.  Even with the previous quote, 1 lis cannot destroy a tank.  Your borg regen is too strong.  Add repair bot and your squint.


  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    3 years ago

    @Tank2042Man wrote:

    @BigShottt wrote:

    @Tank2042Man wrote:

      The cooldown between 2 - 3 is 20 seconds. If Lis is solo, the vehicle regenerates more health then what a rocket delivers


    ...and this is exactly what Dice needs to change. They need to allow at least 3 shots before the cooldown period begins, then just make the cooldown period longer, like 2-3 minutes or something that would prevent being too spammy.

    Doing it this way would allow her rockets to be more effective (it is way too nerfed now) yet will limit how often you can use her so you need to be more selective in your use.


    So 2 Lis's will destroy any tank behind cover.


    Not if Irish has anything to say about it.

    I have been in those portal servers where the damage is cranked up to the point that everything kills with one hit, I was especially aware of a Wildcat user who was  completely protected from Liz by APS gadgets and a tiny bit of cover (for the gadgets to not be able to be sniped)

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