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@UP_LordPlumber wrote:
@RaginSamNot really. Trying to hit macay during ADAD spam is quite literally impossible.
Same goes for CoD sliding and slide canceling. You sprint - slide - press jump and you come in flying at mach 1 around the corner and kill anyone unlucky enough to be waiting for you there
This doesn't play like COD at all. Yes, you can slide, but it's definitely not like COD whatsoever. There's always a trade off with sliding. Usually you have to over expose yourself to push someone with it. You're giving up cover (risk) to take someone off guard (reward). It also adds depth to the game play. In BF4 everyone just constantly jumped around. That was the only move available. I much prefer having the ability to slide to push an enemy and it looks better then everyone jumping all the time.
When you see people moving faster than they should be, that's the net-coding and not movement abilities. It was really bad during the Beta. People moved insanely fast and had nothing to do with the base movement speed. I still see this with some individual players. It's packet loss or bad internet and then how the server handles that.
I believe you're on console or play with a controller? Everyone wants to take away all the advantages MnK has naturally and "level" the playing field. Battlefield has always been pretty twitchy. It's Not "AD" spam, it's called having good movement mechanics. There's so much depth and possible skill that goes into strafing. There's mixing in crouching while strafing, circle strafing, being unpredictable with your timing, baiting shots, mirroring the enemies movement to line up your shots. So let's handicap MnK, but give controllers all sorts of aim assist? That still doesn't sit right with me.
I just don't get this lets remove all movement camp. You guys really want everyone to be slow walking turrets? At that point might as well play a turn based game, cards, or maybe chess. Movement is a huge part of the equation for Shooters. It doesn't have to be obnoxious, and I'd argue BF2042 is pretty tame overall. I think the changes are perfect. Tone down Mackay just a touch and bring everyone else up so there's less of a gap. It'll feel so much better playing other characters now.
2 - It's not a good movement mechanic when the player character unnaturally twitches from side to side. It's an exploit that is further exaggerated by the mediocre networking of BF servers.
The issue of ADAD spam has been talked about for multiple BF titles, from BF4 to 1 to 5, and now 2042. Its not a "bad" mechanic, but turning it up too much leads to some obnoxious moments like we have right now, hence this post, hence why Macay is getting nerfed.
And why are you getting so aggressive with my post? All I said was slide canceling makes you hard to hit when you pull it off. I never said remove it or change it. Personally, I like it, it does give a nice layer of movement to the game.
- 3 years ago
Mackay verticality is a battlefield unicorn that requires constantly looking for enemies in impossible to reach positions, along with all the non-Mackay team mates who then herd spawn on Mackay to impossible to reach positions and then set up respawn points.
Mackay was designed for "Battle Royale", which was originally the direction of the game before it was re-worked mid-design cycle in an attempt to get back to BattleField legacy game
Mackay is simply the APEX Legends "Pathfinder" copied from one EA game to another EA game, and it really takes away from the reality that such a grapple device does not exist in any form on any real world battlefield.
The irony is Mackay has a quicker cooldown than the Pathfinder for the magic grapple hook...the had to limit it more in APEX than BF 2042, strange, right???
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