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JD_W0LF's avatar
JD_W0LF
Seasoned Veteran
3 years ago

Neutralizing CQ flags needs to be faster

I've talked about this places before, but as title says. The time it takes to go from enemy > neutral flag in Conquest is atrociously slow. For some reason the capture time from neutral > friendly captured is totally fine, but the time from enemy > neutral is crazy slow!

It's way too heavily weighted to allow enemies to spawn back. Especially with 128 player AOW, where there will ALWAYS be a TON of enemies just ready to click and spawn at any given time. It makes capturing flags arbitrarily way harder than defending them. Just like the old BFV "catch up mechanic" where the losing team would actually capture flags FASTER than the winning team. It's giving one team an advantage over the other and that's not right. They had to backpedal off that BFV mechanic with backlash, I think there needs to be more backlash over this slow neutralize.

Make them the same time. Speed up the neutralize.

8 Replies

  • @JD_W0LF I didn’t even realize it was doing that until last might when a buddy mentioned it, while we were slow capping a flag lol. I’d be ok if they made it connected to the losing team getting faster caps though, makes a lot of sense since the game has no darn idea how to balance a team. Would slow down a roll, I’ll have to think about that being a good thing or not haha! I’d never noticed it in V either though, and didn’t haunt the forums like now to read about all these secrets.
  • JD_W0LF's avatar
    JD_W0LF
    Seasoned Veteran
    3 years ago

    @ATFGunrI think the "catch up" mech. might still be in BFV, but they just made it not as egregious. Either way the current neutralize vs capture time in 2042 is terrible and way way too slow to neutralize vs capture.

  • 100% agreed.  This is a very unwelcome change.

    I think the idea is to discourage solo capping and it's pretty effective at that.  Particularly when you factor in the distance between flags. 

    Do I really want to take a 300m hike over to that empty flag where I'll have to defeat 3-4 defenders spawning in - perhaps multiple times - just for a chance to cap the flag? All the while hoping that an enemy vehicle doesn't decide to pay me a visit?  Not really, but sometimes if your team needs flags it's the only logical strategic move.  With the faster caps from past games you could generally count on just a couple defenders spawning in which was much more manageable.

    If only I didn't care about winning I'd join my zerg of friendlies that insist on clustering around just 1 or 2 flags.

    BF2042 really punishes people who break away from the pack.  There's some good and bad in that.  The good is that it encourages teamplay.  The bad is that it encourages teams to bunch up into a strategically inefficient brainless mass frustrating those people who want to win.

  • kregora's avatar
    kregora
    Seasoned Ace
    3 years ago
    @AngrySquid270 Fast caps in past Battlefield titles went with being able to spawn on the flag, and not in 100-200m distance from the capture area. So the slow captures go with the terrain.
    And since most players capture alone and not in squads, that makes solo capturing especially tedious.


  • @JD_W0LFcompletely agree. It's very slow, and I'm even not sure it gets faster if you are not solo on the flag. At least the active capture goes faster than before when both were very slow. They also removed the nice trick that it goes faster if you are closer to the flag (more risk, but more rewarding as well).

  • JD_W0LF's avatar
    JD_W0LF
    Seasoned Veteran
    3 years ago

    @AngrySquid270 wrote:

    100% agreed.  This is a very unwelcome change.

    I think the idea is to discourage solo capping and it's pretty effective at that.  Particularly when you factor in the distance between flags. 

    Do I really want to take a 300m hike over to that empty flag where I'll have to defeat 3-4 defenders spawning in - perhaps multiple times - just for a chance to cap the flag? All the while hoping that an enemy vehicle doesn't decide to pay me a visit?  Not really, but sometimes if your team needs flags it's the only logical strategic move.  With the faster caps from past games you could generally count on just a couple defenders spawning in which was much more manageable.

    If only I didn't care about winning I'd join my zerg of friendlies that insist on clustering around just 1 or 2 flags.

    BF2042 really punishes people who break away from the pack.  There's some good and bad in that.  The good is that it encourages teamplay.  The bad is that it encourages teams to bunch up into a strategically inefficient brainless mass frustrating those people who want to win.


    Good points, but Dice didn't seem to account for the massive amount of players always ready to spawn with 128p games. I get the IDEA behind the one point - not wanting solo capture - but making it THIS slow to neutralize punishes the team already at a disadvantage with the flag being enemy.

    They went way too far in one direction. They didn't account for adding slower neutralize AND DOUBLING player counts, and it made the issue exponential.

    It doesn't just make sure solo caps are hard (impossible, even), it makes it so single and maybe even double SQUAD capture is hard. Harder than defending by their own choice. The sheer amount of people likely to be ready to spawn within the LONG time to neutralize is so high with 64-player teams. You can have probably HALF the damn team spawning back over that time, while 4-8 people just sit there waiting and having to fight them off. Not to mention the extra time allows vehicles to scream over there super fast. I really think they compounded whatever idea they had and went over the line with the change.

    Speaking of the cluster of zerging players: it just compounds THAT issue too! You mentioned discouraging players from wanting to go out of their way to travel to flags... this was already an issue in previous games, but now we have double size maps, with slow neutralize, and double size teams. Of course nobody is going to want to do anything hard... it really creates more than one problem.

  • but why its so much fun to almost neutralize a flag and all of teh sudden 15 enemies bumrush you with Paik-hacks

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