Forum Discussion
I ask you to consider the possible inclusion of this game mode within the Community Calendar.
https://www.ea.com/it-it/games/battlefield/battlefield-2042/community-calendar
breakaway
use the road
Set limits for altitude.
Maybe not a metro, but there could still be something similar. It's quite a large area.
- Monty_Italy2 years agoSeasoned Veteran@IIIWhiteWolfIII
It's a really nice idea, but unfortunately that area of the game map is only present in the "next gen" version of Battlefield 2042.
I play on the "old gen" version of Battlefield 2042, so I don't have the possibility to develop a game mode focused on that area of the game map.
In this thread I shared a link that allows you to download Operation Tunnel to your Battlefield Portal editor.
If you want you can try to adapt this game mode in the areas you suggested.
If you don't know how to use the Battlefield Portal editor, I invite you to join the Battlefield Portal community discord, there you will find many people willing to help you, including me.- IIIWhiteWolfIII2 years agoRising Ace@Monty_Italy Before you mentioned it, I saw this and looked at the things you added. But I couldn't understand how you easily entered the coordinates and made this calculation. I understood how the coordinates are seen. But I couldn't understand how the boundary was drawn. It's very difficult for me.
https://www.youtube.com/watch?v=gWt-byjAYZo- Monty_Italy2 years agoSeasoned Veteran
If the X coordinate of a player of the blue team becomes higher than X = 126.5:
- The game mode adds one point to the player's team.
- The player is teleported to the starting spawn.
If the X coordinate of a player of the red team becomes lower than X = -124.5:
- The game mode adds one point to the player's team.
- The player is teleported to the starting spawn.
If the Z coordinate of a player of any team becomes higher than Z = 149:
- The player is teleported to the starting spawn.
If the Z coordinate of a player of any team becomes lower than Z = 109:
- The player is teleported to the starting spawn.
If the Y coordinate of a player of any team becomes higher than Y = 79.5:
- The player is teleported to the starting spawn.
The height of the ground of the area of the game map between the two hills that I have highlighted in pink is greater than Y = 79.5, consequently a player cannot pass over the tunnel.