Forum Discussion
11 Replies
- R1ckyDaMan194 years agoSeasoned Ace@EnigmaChucker Does it explain why Irish is fighting Irish?
- EnigmaChucker4 years agoRising Traveler@R1ckyDaMan19 Literally the same as the old games. All were clones too. does it matter? they can't make 128 specialists and lock each of them to a player, that would only make it less fun and * players off.
- Trokey664 years agoSeasoned Ace
Don't shoot the players with blue or green dots over their heads.
Shoot the people with no dots/red dots over their heads.
- @Trokey66 What do you do to the friendlies with no dots over their heads which I personally confuse as enemies?
- Trokey664 years agoSeasoned Ace@UP_SunnyTheWolf Shoot them just in case.....
- R1ckyDaMan194 years agoSeasoned Ace@Trokey66 honestly at this point if they ain't spotted they are friendly, all enemies light up to me 😛
Yeah, I read EA lore about 2042. But at least you could have 2 sets of No-Pats for each side. So you would not fight yourself. Before one set of clones fought another set of clones, not the same set. I think it is lazy of Dice to make it like this.
@NICK-ALTMAN they couldn't possibly do that. It would mean them making a effort to balance specialist.
- R1ckyDaMan194 years agoSeasoned Ace
@BicolorZuluI went over this before launch, make a carbon copy loadout wise of every specialist and make them look different to the specialists we have now, boom no more shooting clones, what we have is lazy.
No need to balance them as they are identical loadout wise. - EnigmaChucker4 years agoRising Traveler
Friendlies have green Chemlights on their back and or chestplate or helmet, enemies have red/orange. Easy enough to know the difference, i mean PID (Positive Identification) isn't hard at all.
You are right. Two sets of different clones with the same stats would solve this issue at least a bit. Now it is just plain stupid. And lazy. And wierd. And unlogical. ETC.