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Re: The UI is still a mess


@Buzzfunk wrote:

Yes, because the game was made to be played on consoles. Thats why the GUI is big, ugly and clunky. (No offense to console gamers). 


Please do not offer EA such lame excuse.

Because it is.

We have perfect 4k 120FPS monitors on consoles.

So the UI is looking just as clunky and awful on consoles as it does on PC's.

There is zero excuse for EA game designers not to have made the UI super sharp and crisp, as we all wanted it to be.

Also the weak color schemes used, and the constant flickering of the info screens is a total misconception of how a soldier's battlescreen will look like in 2042, even in a postapocalyptical no-pats world...

17 Replies

  • kregora's avatar
    kregora
    Seasoned Ace
    5 years ago
    @CyberDyme The color scheme is garish, and I it hard to look a glowing blues for me, so I hope we will be able to adjust it.
    The flickering of the UI is a feedback of interference in the vicinity, like storms, emp blasts, etc. I doesn't matter that this design decision is unrealistically.
  • @CyberDyme I do think Buzzfunk is on to something though. See 2042 was originally to be only on next gen consoles and PC. Its when they found out not enough PS5 and series X's were not in homes, EA had to call a late game audible and place it on last gen consoles. Imo, this is one of the issues that has caused a lot of problems for them. This game was not suppose to be on last gen hardware.
  • Fringerunner's avatar
    Fringerunner
    Seasoned Ace
    5 years ago
    @ghinavirus Could be something in that, though they did announce rather early that last-gen would be limited to 64 players, so it would seem a little odd that UI issues regarding that would be dragged all the way to this point in development.

    Would almost be easier to do an UI for those platforms alone rather than try to make a shoehorned version that works across all platforms.

    I think the UI team is just haunted by the ghost of windows 8 tiles myself, and that's how we ended up with the lego rose.
    (let's be honest, at this point that's as plausible as anything else regarding speculation about the last few months)
  • ghinavirus's avatar
    ghinavirus
    5 years ago
    @Fringerunner Like I told Carson , it will be an interesting launch for sure.

    What i wish is this game would be delayed only a few months minimum and we get another beta. I personally feel one more beta for a span of a week for all could be the feedback actually needed. But we both know thats not likely. Its the cool thing to do these days by releasing an unfinished game and fix it as they go.
  • Fringerunner's avatar
    Fringerunner
    Seasoned Ace
    5 years ago
    @ghinavirus Agreed, but i think it's fairly likely at this point that won't happen.

    Let's be honest, while the "lessons learned" post did address the most obvious stuff like UI and whatnot, some issues were flat out ignored and just doubled down on instead.

    The end goals are set, if we see any major changes i think it'll be like you said, it'll be "on the go" just like BF5 (ie; they're not learning fast these days)
  • ghinavirus's avatar
    ghinavirus
    5 years ago
    @Fringerunner There is a model to monetize is why they stick to their guns. Lets just hope they do not balance this game and make it a mess only to roll it back to a previous state....you know the BF game lol.
  • Fringerunner's avatar
    Fringerunner
    Seasoned Ace
    5 years ago
    @ghinavirus Oh yes.

    I still don't get why they didn't just stick with the BF5 character creator if they wanted to monetize so badly (as it would make the inclusion bit seem a lot more genuine), but i wouldn't be shocked if we're greeted with *just* the skins part of the BF5 character creator on launch at this rate.
  • ghinavirus's avatar
    ghinavirus
    5 years ago
    @Fringerunner they want to build a story around characters. Their excuse will be no campaign so this is what they are doing. But I will say their full of * and copying the warzone lore way, as it has worked very well for Activision.
  • CyberDyme's avatar
    CyberDyme
    5 years ago

    What I see on-screen of UI for the Beta looked like some spaghetti code put together by a teenager making his first lines of software code.  Not something that should have been the result of 3+ years of coding by hundreds of professionals in a $5B company... 

    Even if they are lazy and may have used same code and same UI for both the new gen and last gen consoles, then we all know that in both BF4 and also in aka BFV this looked super sharp and crisp.  So no.  There is no excuse for such sloppiness. 

    There were so many misconceptions and terrible designs in the Beta, that we can only seriously doubt if those designers and programmers ever played a game previously themselves?  Let alone tried to run the code themselves, that they had been sitting and fiddling with now for 3+ years...

  • carsono311's avatar
    carsono311
    Seasoned Ace
    5 years ago

    @CyberDymeA bit overexaggerating there... lol

    They clearly know what they are doing and going for, but have obviously not settled on the finished "look" with each UI feature.  Ever since Battlefield 3, they have tried to change the UI for each game to fit the theme of the game... they are doing the same with Battlefield 2042.

  • CyberDyme's avatar
    CyberDyme
    5 years ago

    Oh you really think so @carsono311 ?  😀

    Maybe its just me, but which software coder team in their right mind would think:  

    "Oh yeah, we are going to make our soldier UI now for a futuristic setting in 2042, so how about we make it as clunky and unreadable low-res as back in the first PC shooter games back in the early 1990ties?"

    Brilliant game btw, doing absolutely fine at the time with a readable UI at 320x200...  😎

      

  • carsono311's avatar
    carsono311
    Seasoned Ace
    5 years ago
    @CyberDyme I am sorry, but I must not have experienced what you did in the Open Beta… UI was always clear and sharp for me.

    Not sure what to offer now…
  • CyberDyme's avatar
    CyberDyme
    5 years ago

    @carsono311 wrote:
    @CyberDymeI am sorry, but I must not have experienced what you did in the Open Beta… UI was always clear and sharp for me.

    Not sure what to offer now…

    Btw @carsono311 ,

    If you care to share:  Was you on PC or on console for the beta?

    I was myself solely on PS5 the first days.

    And had a shocking poor experience.

    And then the last day I tried on a friend's PC and here it was still not great, but absolutely much much better!

    Game fluidity, hit registration, vehicle movements, etc.

    All certainly aiding to the PC players probably gave a much more positive feedback than what some of us on console experienced.

    Now for the UI, several very poor design decisions were left in there.  (we talk about the soldier infomatics, like ammo, health, weapon/vehicle data...)

    Aka the color choice of some of the frames/numbers/graphics.  And that there was no proper background contrast color.  Next to the dimensions of many of the elements were just clunky and clumsy, while the screen resolution and color scheme would allow it to have been much much better in contrast and clarity.   But think that was no matter which platform we played on.  But screen flickering and vehicle/enemy teletransportations nonstop on the screen probably did not improve the mood of the console player in that mess. 😀 

  • carsono311's avatar
    carsono311
    Seasoned Ace
    5 years ago

    @CyberDymeI am a PC player and I am also fortunate to have a robust computer to play the game on as well.

    So you are likely correct that certain issues were more pronounced on console vice PC… I am sorry for that.

    I am not saying the UI is perfect by any means, just that I like the general look and feel so far

  • Buzzfunk's avatar
    Buzzfunk
    5 years ago

    As a long time PC gamer, 3 things always tell when your fav PC franchise has been "consolized". (IMO)

    1. No server browser. 

    2. Usually larger/clunky GUI (the so called scoreboard in the beta, if you recall it, looked like an Xbox game from 2011)

    3. More focus on making things simpler. Maybe in this case, guns have less recoil? I noticed that I played a lot better in 2049 then in BF V. 

    To be honest, im so tired of yapping about this game. Nothing we'll say right now will change. The game is done (Since there are  physical copies made, the game has to get manufactured). I just wish we would get some kind of dialog going with Dice. Dont they have a community manager? I haven't seen him answer a single question. Only post a link to that blog. 

    But in the end, my biggest concerns are far more important than the GUi: Lack of scoreboard and that tons of same looking clones will be roaming the maps. 

    Sigh

  • Trokey66's avatar
    Trokey66
    Seasoned Ace
    5 years ago
    @carsono311 It wasn't that bad, far from perfect but not what I would consider a 'shockingly bad experience'.
  • kregora's avatar
    kregora
    Seasoned Ace
    5 years ago
    @CyberDyme Its so much easier to design a UI for a fixed resolution. But it becomes so much harder when you have to scale them dynamically. Maybe it would be easier, if we had graphics cards that could do that ...

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