@sk1lld wrote:
Solved: 16:9 or 4:3 aspect ratio for FOV calculation? - Answer HQ (ea.com)
Try this link it might help.
I don't think you are understanding what I'm talking about. I appreciate you trying to help though. That link is just trying to figure out what scaling BF2042 uses to calculate FOV compared to other games. 74 in 2042 is the equivalent to 90 in other games.
This IS NOT a technical issue or me not knowing how to use my computer.
I'm not sure how else to put this. The square UI elements in the game look like rectangles. They're supposed to be squares, but it's like someone exported the game incorrectly and everything is scaled wrong. People look like they weigh a hundred pounds and are 6 feet tall. It looks really bizarre to me. I don't feel like this with other games. JUST BF2042.
All the sights appear to be oval rather than round. It looks the same on my phone.
I just don't get how nobody else feels like this. Like are you all playing modern day shooters exclusively? It's definitely a trend that absolutely sucks. Developers really need to stop making everyone so tall and skinny.