Forum Discussion
Ironhead841
4 years agoHero (Retired)
True I wouldn't mind seeing the self-repair go on all vehicles to be honest.
edgecrusherO0
4 years agoSeasoned Ace
@Ironhead841 I'm fine with it, the problem is DICE * up vehicle balance by making matches have too many vehicles and allowing them to be pulled too quickly - at least on Breakthrough (all I play).
Vehicles should each be stronger individually and more impactful, making them actual mobile encounters for teamfights, and making taking one down feel like there's been a meaningful change on the battlefield for whatever team killed it. That's not how it works now, and vehicles instead act more like mindless force-multipliers like Max's in Planetside 2, except even worse since they're far less interesting and the rest of the game isn't designed with this in mind.
It honestly feels like DICE handled infantry and another team that wasn't on the same page built and balanced all the vehicles.
Seriously, this game was made with 4 different studios working on it and it FEELS like a game that was made by 4 different studios. Because none of them seemed to share a singular coherent vision, so you have conflicting design left resulting in a bad game.
Vehicles should each be stronger individually and more impactful, making them actual mobile encounters for teamfights, and making taking one down feel like there's been a meaningful change on the battlefield for whatever team killed it. That's not how it works now, and vehicles instead act more like mindless force-multipliers like Max's in Planetside 2, except even worse since they're far less interesting and the rest of the game isn't designed with this in mind.
It honestly feels like DICE handled infantry and another team that wasn't on the same page built and balanced all the vehicles.
Seriously, this game was made with 4 different studios working on it and it FEELS like a game that was made by 4 different studios. Because none of them seemed to share a singular coherent vision, so you have conflicting design left resulting in a bad game.