Forum Discussion

CloudMcRip's avatar
CloudMcRip
Seasoned Ace
4 years ago

Suggestion: Optional auto-fire

Hi,

I suggest to implement an optional auto-fire option.

What is an auto-fire option?

If you shoot with a pistol or half automatic weapon or a weapon with salve mode or single shoot mode then you only need to hold one button instead of smashing it repeatdly instantly.

Why should it be implemented?

There are actually 4 reasons I discovered why it should be implemented.

  1. It is very comfortable, just holding one button and you shoot automatic as long you hold the button, you will gain no hurting "fingers" from it anymore.
  2. Macros and other things that would allow you to do that would be gone when everyone can use it optional.
  3. A longer durability for controller and mouse users because the wear and tear of the "shooting" button would be decreased.
  4. It could also help people disabled people and old people who are not so fit with their hands anymore but still wants to enjoy a good shooter

Negative effects?

Not really, I think weapons that wouldn't be played often would get an increase of useage and more kills as without this suggestion in case of better comfortability.

In case people don't like it, they can turn it off. The only question is just, should people have to put it on or off for this feature?

Best regards.

27 Replies

  • ninjapenquinuk's avatar
    ninjapenquinuk
    Seasoned Ace
    4 years ago

    Not a good idea because semi auto weapons tend to have a sweet spot for rate of fire and accuracy (or button spam).  Spam too much and your accuracy is affected, be too slow on the button bash and you lose rate of fire.  If it was made 'auto' then this would be like hitting the sweet spot every time and therefor making the weapon characteristics pointless.  

  • CloudMcRip's avatar
    CloudMcRip
    Seasoned Ace
    4 years ago

    @ninjapenquinuk wrote:

    Not a good idea because semi auto weapons tend to have a sweet spot for rate of fire and accuracy (or button spam).  Spam too much and your accuracy is affected, be too slow on the button bash and you lose rate of fire. 


    That's what will happens. You will still to have switch your fire style you can't just spam.

  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago

    @CloudMcRip wrote:

    That's what will happens. You will still to have switch your fire style you can't just spam.


    But isn't that what your auto fire option does, auto spamming the trigger?

  • CyberDyme's avatar
    CyberDyme
    4 years ago

    @CloudMcRip wrote:

    Well you started it with:


    @CyberDyme wrote:
    Let's not dum it down please.

    @CyberDyme wrote:

    @CloudMcRip wrote: 
    So please read carefully and don't play dumb.

    Suggest you try and keep it positive here please.  No need for insulting anyone.

    All you write is that you want to press and hold the trigger and then the weapon should keep firing at optimal rate and animating.  So not much to separate the skilled player to optimize the tap firing and counter the recoil versus the less skilled players who just jam the trigger...  That is obviously dumbing down the skillset.

    If the mechanics of what you want is not that, then please extend your explanation.



    I already explained it on the other posts what I want.

    Dumbing down the skill set? No not really, because this "tiny" option wouldn't make any difference to the skill set, you still need all the "experience" it is also the opposite effect with that option because you think you make easier kills but this would also implement that you will get killed easier which would make 1 vs 1 more difficult.

    It is really that simple what I suggest here, when you set the "auto-shooting" ON then you just need to aim and hold the shooting button and you trigger automatically your pistol until your stop or your clip is empty. It shoots all 12 shots and then you have to press Reload (when there is no auto reload).

    With "auto-shooting" OFF you would have to press 12 times the shooting button and then you have to press Reload.

    The difference are now: The player itself if he is able to press 12 times in a row the trigger of the pistol or not.

    When it would be about "speed" then both players would have the same speed, it is how I said just an option for more comfortably.

    The skill what would go away would be a fast "trigger" finger. To be honest, fast trigger finger vs durability of a controller / mouse , I would take the controller / mouse so I get more of my money.


    I obviously referred to the game @CloudMcRip , not you.

    You however made it personal...

    And still I very much respectfully oppose to your suggestion here.  Still see it as all weapons becomes automatic.  Which is a huge differentiator in the weapon dynamics and balance between them.   Aka your 44 Magnum suddenly becomes a Glock 18.  Your bolt actions becomes high powered slow firing assault rifles.  DMRs even better...  Anything related to real life guns and related characteristics is lost.

    Its not about having a fast trigger finger or comfort.  Its about understanding and maximizing the potential of the weapon in your hands.  Which include starting to train and maintain the optimal muscle memory for a given weapon and loadout.  So just that split second of hesitation before pulling the trigger for the next shot is what makes the big difference in accuracy etc.  If its just about pulling it full, then all that skill differentiator is gone from the game and its all bland Star Wars laser sabers.  

    Regarding your last justification on saving your controller:  Holding your trigger is what drains the controller for the battery the fastest, as it takes a continued signal is sent from the controller to the console.  Your rechargeable battery is what typically wears out first when a playing on consoles.  The xbox controllers are better in that aspect versus the PlayStation, but same principle applies.  After x amount of recharges, then its dying out.  You can get a replacement battery though for either, as you also can with all the mechanical spareparts.  Most players just throw it out though and buy a new one.  In any case, dont see this either as a reason to remove the real fun, weapon characteristics and related player skillset from the game.  Dont want to compromise on the gaming fun because of wanting to save a bit on a piece of controller hardware.

  • Well After the Acceptance of click-bots in BFV by Dice, i Wouldnt be surprised if they allow this aswell.

  • CloudMcRip's avatar
    CloudMcRip
    Seasoned Ace
    4 years ago

    @CyberDyme wrote:

    @CloudMcRip wrote:

    Well you started it with:


    @CyberDyme wrote:
    Let's not dum it down please.

    @CyberDyme wrote:

    @CloudMcRip wrote: 
    So please read carefully and don't play dumb.

    Suggest you try and keep it positive here please.  No need for insulting anyone.

    All you write is that you want to press and hold the trigger and then the weapon should keep firing at optimal rate and animating.  So not much to separate the skilled player to optimize the tap firing and counter the recoil versus the less skilled players who just jam the trigger...  That is obviously dumbing down the skillset.

    If the mechanics of what you want is not that, then please extend your explanation.



    I already explained it on the other posts what I want.

    Dumbing down the skill set? No not really, because this "tiny" option wouldn't make any difference to the skill set, you still need all the "experience" it is also the opposite effect with that option because you think you make easier kills but this would also implement that you will get killed easier which would make 1 vs 1 more difficult.

    It is really that simple what I suggest here, when you set the "auto-shooting" ON then you just need to aim and hold the shooting button and you trigger automatically your pistol until your stop or your clip is empty. It shoots all 12 shots and then you have to press Reload (when there is no auto reload).

    With "auto-shooting" OFF you would have to press 12 times the shooting button and then you have to press Reload.

    The difference are now: The player itself if he is able to press 12 times in a row the trigger of the pistol or not.

    When it would be about "speed" then both players would have the same speed, it is how I said just an option for more comfortably.

    The skill what would go away would be a fast "trigger" finger. To be honest, fast trigger finger vs durability of a controller / mouse , I would take the controller / mouse so I get more of my money.


    I obviously referred to the game @CloudMcRip , not you.

    You however made it personal...

    And still I very much respectfully oppose to your suggestion here.  Still see it as all weapons becomes automatic.  Which is a huge differentiator in the weapon dynamics and balance between them.   Aka your 44 Magnum suddenly becomes a Glock 18.  Your bolt actions becomes high powered slow firing assault rifles.  DMRs even better...  Anything related to real life guns and related characteristics is lost.

    Its not about having a fast trigger finger or comfort.  Its about understanding and maximizing the potential of the weapon in your hands.  Which include starting to train and maintain the optimal muscle memory for a given weapon and loadout.  So just that split second of hesitation before pulling the trigger for the next shot is what makes the big difference in accuracy etc.  If its just about pulling it full, then all that skill differentiator is gone from the game and its all bland Star Wars laser sabers.  

    Regarding your last justification on saving your controller:  Holding your trigger is what drains the controller for the battery the fastest, as it takes a continued signal is sent from the controller to the console.  Your rechargeable battery is what typically wears out first when a playing on consoles.  The xbox controllers are better in that aspect versus the PlayStation, but same principle applies.  After x amount of recharges, then its dying out.  You can get a replacement battery though for either, as you also can with all the mechanical spareparts.  Most players just throw it out though and buy a new one.  In any case, dont see this either as a reason to remove the real fun, weapon characteristics and related player skillset from the game.  Dont want to compromise on the gaming fun because of wanting to save a bit on a piece of controller hardware.


    I apologize for offending you, I missunderstood the "dum" .

    The battery from the Controller perspective isn't the problem at least for the first 2 years, it is really the bad quality or I better say it is the quality of controller nowadays which just hold like 50.000 - 100.000 times to press a button but soon or later it will just break the button, that's what I notice after playing Battlefield 1, Star Wars Battlefront 2, Battlefield V... when it's not the "sticks" it is actually the "RT/R2" button where I have  to say on a mouse I never had the problem at least if the mouse is from a good quality.

    A .44er Magnum wouldn't turn into a "Glock 18" because the speed will still be the same if when you click/press very fast your controller but I understand what you mean. When you shoot on Battlefield V with the Revolver (6 Shots), you can press so fast that you click/press 3 times the shoot button but you do actually one shot. With my suggestion it would actually do the same thing except you hold one button.

    I fully understand the concern, I also have them but on the other site I realize things are changing, soon or later even my suggestion will be in there even if nobody has actually asked for. So I ask for it directly, community shows reaction, developer and cm will probably watch how it evolve.

    If the function would be integrated without anyone would ask for it, then we had to live with that decision and can complain while most user would just accept it.

    Just spamming a weapon to shoot also doesn't make you a good "shooter". That's what many people thinks because it sounds first plausible but in reality it is not. When you play you will notice, your aim will be better specially on controller because you have one "physical" move to make less and your brain isn't at 100% at this time, it will more just on 70% (moving with the left thumbstick, ADS with left middle finger L2/LT, right Index Finger R1/RB for ping, hold right middle finger R2/RT for shooting, aiming with right thumbstick while switching to B/Circle for sliding, A/Cross for jumping/climbing), if we leave it like it is status now then we will recieve full 100% and that's where we start to make more mistakes like not pressing the shooting button, or aims away from the target.

    Of course I am aware and was counting that many people will have huge concern, but better I suggest it and watch what will happens.

    If it got implented I am happy and if not I am also happy because I am then sure that some people are working against this development.

  • CloudMcRip's avatar
    CloudMcRip
    Seasoned Ace
    4 years ago
    @kregora short answer, yes. It would have it's benefits and but also it's negative effects. It's not perfect but an option.

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