The Problem of Too Few Attack Aircraft and Other Vehicles!
Preface
First of all, I'm sorry I need to express my dissatisfaction that flying attack carriers have been reduced one at a time to the point where there is currently only 1. Before version 0.4.0, the Hourglass map had access to 4 attack vehicles, then it was reduced to 3, then 2, then 1. I wonder if DICE was overwhelmed by the complaints of infantry players? Carrier balance isn't solved by reducing the number.
Carrier balance
1. The number of carriers issue:
both on the ground, and in the air, requires a certain balance. These balances are fatally related to the survival of infantry. As a simple example, for example, in the current map [Exposure], there is only one attack vehicle on both sides, and when one of the attack vehicles is shot down, at that point, it is a haven for the aircraft that still survive, and the helicopter pilot who can play can slaughter infantry to his heart's content. Do not ever think that giving infantry TV missle or increasing the locking range of Stinger missiles can be solved. The air will always be effectively constrained by air power.
2.The problem of carrier classification:
JET, MD540, helicopter gunships, stealth helicopters share a pool of attack flying carriers, Crazy OK?Please ask, DICE in the end want everyone to play is the battlefield or COD?Or, is a battlefield absolutely dominated by infantry?
Helicopters and jets need to be separated! Bolts and tanks need to be separated! Numbers need to be increased! I hope DICE asks itself which generation of Battlefield has such a pathetic number of carriers in its version?
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I would like to be able to classify, for example, the Hourglass 128-man map
Light ground transport vehicles: LAVT off-road vehicles, hovercraft 3/3
Heavy ground transport vehicles: troop carrier 1/1
Light Ground Attack Vehicle: Bolt 2/2
Heavy ground attack vehicles: Tank, and AA Car 3/3
Air attack helicopter: MD540, helicopter gunship, stealth helicopter (helicopter) 2/2
Air jet attack aircraft: Su57, F35 (jet class) 2/2
Large air transport vehicles: transport aircraft 1/1
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I said the classification situation is not necessarily balanced, but definitely more reasonable than the current 2042 load distribution situation. You want helicopters to be restricted, you need JET and transport aircraft, infantry to restrict; each carrier can check and balance each other, infantry involved during the game, so that the game can be more interesting.
Admittedly, the current [exposure] map of point C is a good infantry map, but, other than this map, other maps, simply no game experience! Endless infantry battles with expert helicopters, no checks and balances. This is 2042? So poor and tedious.
Also, I want to talk about the breakout mode of the new map. If DICE really wants 2042 to become an infantry game, then remove the flying vehicles altogether! One does not stay, after all, flying players are less, to attract more infantry players is to call back the old players and attract new players is the most important. In the future, this game will completely become only land vehicles + infantry game it. Naval warfare, air warfare, yes, let it become 0! Otherwise, the noble infantry players how to get a better experience?
If you want to make infantry purely infantry, then you make a purely infantry map, something like: subway, prison. No need to pity the carrier player, 1 or 2 carriers is, frankly, kind of disgusting!
I may be too radical in my language, but I really hope DICE can pay good attention to this issue. battlefield, heavy in FIELD: land, sea and air, a lot. Either, put you don't call Battlefield!