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@AngrySquid270 wrote:Hmm, this is a difficult thing to boil down to a single list.
Depends a lot on what you value. What is your measuring stick?
Scoreboard points? KDR? Kill-Death differential? Anti-infantry? Anti-Air? Anti-Armor? Squad support? Some blend of all of those? What's of most value is going to depend on your opponents and the map and even the area of the map.
A few things I'd agree with though. McKay has the best passive. Dozer isn't even midpack in any area, definitely the worst.
I'm pretty convinced that Angel is the best overall as he is the best or nearly the best in multiple categories.
- He's the best for anti-armor.
- Ability to carry four rockets
- Bottomless rockets
- 'Free' AT mines
- He's the best squad support.
- Ability to revive
- Ability to fully resupply teammates w/option to kit swap
- 'Free' spawn beacon
- I think you could even argue he's above average for Kill-Death differential thanks again to the free spawn beacon. Plop the beacon down near a busy objective then switch into a loadout with the body armor. With this approach you can stay in the action all match long without sacrificing armor. (High KDR players would probably be better off with McKay + spawn beacon though)
Do you even play as Angel? The load out crate might be the most useless thing in the game because it takes soooo long to bring in. The game is way too fast paced to wait around for a load out crate. You can't even resupply at a ammo crate unless you fire bullets and reload...which also makes using one a much longer process.
Angel only provides ammo in a game where no one needs ammo. He's useless.
Like the guy said in the video, use faulk with a ammo crate and you're 2x as good as Angel. Angel is obsolete with now.
@HARLEMnycity wrote:Do you even play as Angel? The load out crate might be the most useless thing in the game because it takes soooo long to bring in. The game is way too fast paced to wait around for a load out crate. You can't even resupply at a ammo crate unless you fire bullets and reload...which also makes using one a much longer process.
Angel only provides ammo in a game where no one needs ammo. He's useless.
Like the guy said in the video, use faulk with a ammo crate and you're 2x as good as Angel. Angel is obsolete with now.
I feel like you are overstating how long it takes to call in, it's maybe ~10-15 seconds. It takes a second to call in and you are free to chase other priorities while it drops. If you are still in the vicinity of the crate when it drops great, swap kits it takes only a second. If revisiting the crate is inconvenient call it in again when it is convenient.
I consider myself more aggressive than most and find plenty of opportunities to call it in. If the 'free' spawn beacon saves you from a couple 400m hikes between objectives then that more than makes up for the hassle of swapping kits at the crate.
There's often pauses in action while waiting for flags to flip that make great times for calling in the kit. In the time it takes to flip a flag you can have a spawn beacon up + (4) AT mines deployed + M5 launcher w/(4) rockets + quick access to another (4) M5 rockets + spam proxy nades every ~15-20 seconds. The value of the load out crate isn't the bullets or even the ability to swap guns, the value is in the ability to 'abuse' the deployable gadgets and spam your expendable gadgets.
Oh yeah and you can revive too. Hardly useless in my book.
- 4 years ago@AngrySquid270 I also enjoy the occasional troll drop on unsuspecting snipers.
- UP_Hawxxeye4 years agoLegend@XSive_Drez I keep forgetting we can do that
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