Forum Discussion
That one spot on Spearhead makes that map completely unbalanced to the advantage of the RU side because it is easier to access it from that direction.
The Wildcat though needs to have damage dropoff for the 30mm. It has 100% damage up to the max 700m distance.
Its AA missiles have a max 600m lock range, that's double the 300m range required for an AGM to lock on the Wildcat. This is fair, IMO, but the fire rate of the two AA missiles should be more spaced out, but not as slow as it was previously.
- 2 years ago
@Shibiwani thought they were 600m as well, but i spent 15 minutes quadruple checking, and from what i saw, they were 700m. now that wouldn't be THAT much of a problem, IF the 30mm didn't have such fast bullet speed and lack of damage falloff, along with it's missiles only taking 7-8 seconds to reload, about 0.5 seconds to lock on, plus the fact that the wildcat comes with thermal smoke
and lets consider the jets. their AGMs only do 35 damage per hit, they take 16 seconds to reload a single missile, and take up to 3 seconds to lock on. to say they are at a disadvantage is a gross understatement. they're borderline unusable against a half decent wildcat player- Shibiwan2 years agoRising Veteran
@Crispi_Muffin wrote:
and lets consider the jets. their AGMs only do 35 damage per hit, they take 16 seconds to reload a single missile, and take up to 3 seconds to lock on. to say they are at a disadvantage is a gross understatement. they're borderline unusable against a half decent wildcat playerThat's why the only reliable way to kill them in one pass is a stealth heli. Two AGMs, finish off with bombs. Only catch is you have to strike them when they are distracted or you get instantly killed as you approach them uncloaked to use the AGMs.
- 2 years ago
Nerf a Vehicle!
That's just crazy talk
- YourLocalPIumber2 years agoSeasoned Ace@Shibiwan AAs have longer lock on range, something like 800m