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@Apexpr3dator469ChatGPT (and I'm pretty sure other LLMs too) will fall very easily for leading questions. You've essentially lead it to give you the response you want.
Even just reading a snippet of what you've posted, it's pretty easy to see the response is also incoherent.
"A significant aspect of Battlefield's gameplay is the need to engage with multiple layers of strategy. Offensive air elements often force teams to develop counter-strategies, such as relying on anti-air units or utilizing cover effectively. Removing these elements would reduce the tactical variety and depth present in matches."
Air does not force teams to care about their wildcats, or force bad wildcat players out of the wildcats. People also generally do not want to spawn in flak jeeps, which are decent against stealth helicopters and nightbirds, but even if they did, they're garbage against attack helicopters. Air also does not force people to switch to the NTW-50 or Rorsch. The only thing that happens, is people switch to engineer and choose the stinger. No enemy helicopters die, nothing changes. There is no "tactical variety or depth" in getting farmed by attack helicopters.
In general, saying there is "strategy" on a team level in Battlefield is a pretty dubious claim. There is rarely any team coordination, and this isn't new either. No one will spawn on you if you backcap, no one did in BF4. No one will lock onto your lazed targets, no one did in BF4. People don't revive very often, and medics that throw smokes are even rarer.
That's the thing though, i hope they aren't using AI and taking it's suggestions seriously as feedback. Remember when they nerfed jets and said they wanted jets to have less of an impact with ground targets? Then turned around and added rocket pods to the jets and eventually the drone. It's stuff like that that makes you wonder in hind sight. I've been saying this since 2022 November, that this whole game since then has been armchair theories put into practice.
Although i'll disagree about attack helicopter farming, specifically on BT. Reclaimed i think is the only map with the Apache today and every time i played Reclaimed BT the AH was always shot out of the sky. Since i'm on last gen and last gen only has access to 64 player servers, i bought 2042 day one & on BT the Apache/Hokum have always been pitifully underwhelming.
Usually you'd get targeted, flare, then repeat the process a few more times before you even got one kill. This was before air power was removed. The Nightbird however is a different story. That actually was farming kills. They could've did a Breakthrough vehicle overhaul where the Nightbird is only available on a limited number of BT maps. Same way the Nightbird is available only on Haven but no other AH in the AH category is available.
This firsthand experience is why i disagree with their justification for removing air power in BT. I played 2042 BT and only BT for one whole year on a regular basis so i know what i'm talking about in saying the Nightbird was the problem. Not the AH tank hunters & Fighter Jets. I bet tank guys are living the dream with no Gunships to stop their farming.
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