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I think its extreme that i have to hit a helicopter with three unguided rockets (or more if he has two engineers) to bring it down. The skill ceiling on these choppers is extremely high. I’ve seen a transport heli with two engineers completely dumpster the enemy team, and be practically unkillable while doing so. Transport helis are extremely unbalanced when flown by a proper pilot who knows what he is doing. Also if your strat is to simply hover over the objective… then you should be dead after attempting to do so. These are not flying tanks, they are helicopters, and should be balanced accordingly.
little anecdote on the stuff that happens with gamebreaking hind;
breakthrough, exposure, defender.
Hind hammering def team, hovering from objective to objective, I soflam it constantly in the hope for some lock-on stuff to hit and not be flared 100%.
Team doesnt get it or gave up on it and accepts its faith, hind gunners at around 50 - 70 kills after 10minutes.
Hind decides hes had enough of the soflaming, flies into defenders base, descends to metres off the ground taking rockets and stuff, crushes me and flies off again, because invulnerable XD
At least had revenge later in game when AA tank was up and I caught the hind not paying attention at around 50% hp (still took whole cannon cycle and he almost made it around the mountains edge), but the game was already lost.
- Psubond3 years agoLegend
take the nose cannon off the hind and condor and a lot of the issues with transports will go away
- 3 years ago
@8zujjr1cx21wI wish the flares would be balanced, and not grant a 100% out-of-risk-to-the-counters card every brief moment (I think they reload too fast).
And I haven't spoke of the regen and repair options here.
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