Forum Discussion
@Straatford87 wrote:However, we are making some audio adjustments to the Wingsuit so they are easier to hear. This should help alert you when Sundance is coming in for the attack.
How will this help with the wingsuit allowing someone to spawn in an MBT behind the lines, thus breaking any game loops around the concept of front lines?
- TAW_Rinko4 years agoSeasoned Veteran
@Psubond wrote:
@TAW_Rinkowhy are you so focused on front lines and "game loops"?Because I have no interest in playing battle royale, and because 2042 was sold as a battlefield game.
- Psubond4 years agoLegend@TAW_Rinko bf isn't battle royale. look up and have some situational awareness
- TAW_Rinko4 years agoSeasoned Veteran
@Psubond wrote:
@TAW_Rinkobf isn't battle royale. look up and have some situational awarenessThis iteration is built on a BR base, quite obviously.
Battlefield has been built on a rock/paper/scissors dynamic since the start. Every advantage has a counter.
The squirrel suit, coupled with the call in system allowing MBTs, is not counterable. If a tank can, effectively, teleport anywhere on the map then the window for situational awareness to deal with it has been narrowed to a few seconds. Previously, knowing a tank was on the way to a point on the map allowed a team to adjust, or to intercept. It also gave maps a sense of direction. Armor flowed from a point. The concept of a front line is about more than just what direction a player has to look in. It gives map design a shape.
All these elements interact with each other. They cant be considered a standalone elements without distorting their value.
The wingsuit isn't just about giving players a transport option, it has implications for map design, it effects the balance between vehicles and infantry, and merely giving it a whoosh sound doesn't really deal with any of that.
I want the core issues with this game addressed, I want 2042 to be turned around so i can feel good about the series again. I want the community back, I want this game to succeed.
But doubling down on the design decisions that got us to this bad place aint gonna do it.