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Ingeniekey's avatar
4 years ago
Solved

Voice lines are embarassingly revealing game design issues

The voice lines in BF2042 is the part that most apparantly reveal how disconnected game design is with how players will percieve the product.

Its like the analogy of a 45 year old dad showing up at a party with 20 year olds trying to be cool "Are we partying yet guys whoooo!" Could be fun though, but its funny, right?

Just my thoughts.

15 Replies

  • OskooI_007's avatar
    OskooI_007
    Seasoned Ace
    4 years ago

    Agreed, the game turned out completely different from the way it was marketed. Remember all those gritty trailers conveying a post apocalyptic world with realistic looking soldiers?

    Then the game launches and we get this instead.


  • @Ingeniekey wrote:

    Its like the analogy of a 45 year old dad showing up at a party with 20 year olds trying to be cool "Are we partying yet guys whoooo!" Could be fun though, but its funny, right?

    Just my thoughts.


    I guess it's no more funny than the 20 year olds that have tried try to pick up on my 45 year old wife.   ....but I get what you mean.

    Yeah, I think the whole hero character thing degrades the experience and the cringe worthy lines they have don't help. If they wanted to part with the old formula of generic classes then they should have made a fully customizable experience where players could choose their facial features, race, color, gender, clothing / kit items, etc.  Inclusiveness and diversity seem to be at the top of EA/DICE's priorities.  What better way to celebrate that than giving the tools to the players to allow them to create characters that represent themselves as they want? 

  • Ingeniekey's avatar
    Ingeniekey
    4 years ago
    @OskooI_007 I havent seen this trailer before, but its extremely cheesy and fortnitey. They are trying to twist the franchise and hit on a market group that isnt into this kind of game in the first place. They want the squealing fortniters. There seems to be two completely differently opinionated creative directors on BF2042 and its pulling the game in two different directions. Who is in charge? The one that wants the cool lore driven gritty "adult" true-action Battlefield that makes you feel cool and immersed or the one that wants to make it "fun" to throw a grenade down someones pants with a cheeser going "hah, now you got balls of steel punk". To me, the reason I dont buy the game is because I dont "buy" it. I dont find it believable. The creative direction is very thin and should be bold and strong from the beginning. Just like the way a move is the first 20 minutes. I was excited about the lore, backstory and something to build my character on and become immersed into, like a movie or a book, but its just all "cheese and crackers". Named duplicated specialists ruined immersion as well and I warned DICE in june 2021, but their plan was allready set. Thats my impression.

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