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It just seems like they think hitting 100 is some magical number, who cares? If 96 is the best of both worlds, it mightactually be the sweet spot.
Move Conquest Large to 96, keep Conquest at 64, then add Conquest Small at 48.
Thoughts?
@Adamonic
Up to a point, it depends on map size and design as well. What I meant is that 128 with the current size of capture zones CANNOT work, no matter how many lanes you create to funnel attackers to the last remaining flag. Let alone vehicles.
Once your team is defending only one one flag (as all others have been captured), you can only spawn there (and be slaughtered by the 64 players attacking it) or maybe spawn at your base and hope to make a run for a flag and try to capture that one. But given the squad size of 4, chances that you can do that successfully -- even with all 4 of your squad members on comms -- and doing this in a coordinated way, are pretty slim.
Given the current number of players in every region, I think they will have to focus on ONE size that works for all. 128 does NOT work and IMHO CANNOT be made to work (well). If they would introduce 48 + 64 + 98 player versions, this would split the player base in 3 parts and make it even harder to find servers.
- Adamonic4 years agoLegend@DuaneDibbley one thing is the flag areas are too small. If you are 64 v 64 the flag zones need to be increased so you are not all stuffed into a phone booth trying to defend one point.
IMO I would rather have 96 and 64.
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