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It was not from focusrite. We are since 2 month on this topic but EA/DICE dont even look at it. Even there is 5 page.
Just set your buffersize to 256 / sample rate 48000 for the moment.
Please join the following topic as there is everyone here. The problem happen with other interface and even people through windows using some headphone.
This is probably some major bug in this game, it will take some time to dig it out in the millionth code xD.
I reduced the intensity of this problem by using commands
Thread.ProcessorCount X
Thread.MaxProcessorCount X
Thread.JobThreadPriority 1
GstRender.Thread.MaxProcessorCount X
X = numer of logical threads in ur core - 1
- 1 to relieve one thread.
Instead of X, you enter the number of threads minus one.
which I saved in user.cfg so as not to type them every time. The problem still occurs, but much less frequently.
- 2 years ago
The only solution is to set the Buffersize to 256 minimum.
There is nothing about what you are saying DMGG1994.
Just read the link that i post, there is a solution since nearly 2 months.
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