Forum Discussion
2 years ago
This is probably some major bug in this game, it will take some time to dig it out in the millionth code xD.
I reduced the intensity of this problem by using commands
Thread.ProcessorCount X
Thread.MaxProcessorCount X
Thread.JobThreadPriority 1
GstRender.Thread.MaxProcessorCount X
X = numer of logical threads in ur core - 1
- 1 to relieve one thread.
Instead of X, you enter the number of threads minus one.
which I saved in user.cfg so as not to type them every time. The problem still occurs, but much less frequently.
2 years ago
The only solution is to set the Buffersize to 256 minimum.
There is nothing about what you are saying DMGG1994.
Just read the link that i post, there is a solution since nearly 2 months.
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