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I often play Breakthru with my friends.
The rooftop of New Sobek should be intrusable. The front does not go up in one direction because a large number of points of view on the attacking side are facing up. However, when the roof is illuminated, the stalemate attack side continues to be exposed to the beam, and the spot cannot be cut.
In the first wave after the start of the game in the Empire State, the defensive side's range of action is too wide. The building, and adjacent roads on the right side facing the target from the attacking point of the attacker should be intrusible to the defense. It is difficult for snipers and LMGs to attack the target, and it is difficult to fight at a long distance because there is a possibility of being shot from the side without warning.
In the first wave of Olympia, when the buildings around the attacking point of the attack side were destroyed, the radiation passed through the roof of the tallest building on the defense side. Therefore, you may be attacked immediately after attacking. Reskills should be avoided. In addition, the roof of the building should be prevented from the defense from entering from the second wave. Even if the attacker invades the target, he will be shot down from a higher roof, and the defensive player will also come down. How about making the roof of the tallest building intruspassable or moving the target from the roof to prevent attacks from the roof?