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Jakeyh8's avatar
Jakeyh8
Seasoned Newcomer
2 months ago

Air vehicles need to have limited flares.

Should the Air vehicles have limited flares where they have to go back to base and refill or atleast slowed down on the reload. Atm it feels like its near instant and dont get a chance as they just fly straight out of range. 

5 Replies

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    2 months ago

    Jakeyh8​ Hey, there

    That's an interesting suggestion. A lot of the recent vehicle discussions have been around how much survivability aircraft should have versus how much pressure ground players can put on them, so I can see where you're coming from with wanting pilots to make tougher decisions about when to use their countermeasures.

    How would you want that system to work in practice? Would you rather see aircraft return to base to rearm and replenish flares, or would a limited resupply system somewhere on the map make more sense? I'm also curious whether you feel the bigger issue is the number of flares themselves, or how aircraft can combine flares, terrain, repairs, and other defensive options during the same engagement.

  • Air needs a lot of flares because engi have a lot of rockets.

    I'm 100% for lowering amount of flares AND ALSO lowering amount of engi rockets.

    4-5 rockets on spawn is just insane.  It justifies why air has so many options to counter when they have to deal with that many rockets just from one player, and just one rocket can kill.

  • Jakeyh8's avatar
    Jakeyh8
    Seasoned Newcomer
    2 months ago

    I think that maybe either slow down the amount of times flares take to recharge or yes give them 2 then they have to go back and recharge at base. 

    Because atm all they have to do is either fly low fly behind a mountain or just fly high in the sky and mist the times they miss and we cant get them by the time they use there flares so maybe giving them a limited amount it gives them something to think about.

  • What would that fix exactly? Aircraft would just fly around and wait for their flares longer or just fly to their base to get them back. The whole lock on type gameplay is not good. It doesnt feel rewarding or fun to use lock on weapons, and as an aircraft player it isnt fun to have to constantly dodge them and have to wait for your flares to replenish. Now, to be clear its kinda how it should be. Lock ons should not be effective at taking down good aircraft players because theyre easy to use. I think what needs to be done is to add another AA option to infantry thats not lock on based. For example an anti material rifle used specifically to take down aircraft in 3 shots where you have to lead your shots correctly. It would be more fun and more rewarding than lock ons because its harder to use and you could actually get kills with it. The problem with that though is that helicopters would be too easy to shoot down with it. So maybe it would take more shots to shoot down an attack and transport heli with it? I dont know. Its a complicated issue. Something like that would be maybe be a good addition.

  • if we want limited flares , then it should limited everything, every aspect , for example

    - putdown the amount of manpad infatnry rocket back to beta, slow medic resuply ammo/box, and slow vehicle resuply on any base or  station any map or spot, also enginer box (idk what the name) 
    - limited amount of ammo / rocket / equipment , etc, in every vehichle, yes every vehicle .

    tbh, everything related to air gameplay in this game brutaly stressful, even with unlimited flares. i mean, go try put yourself playin with full aircraft gameplay, any aircraft, then you will understand, i dont need to explain why, just try it by urself by playing :

    -10 match play LB
    -10 match play AH
    -10 match play AJ
    -10 match play SJ
    -10 match play AA-Tank

    then tell me , if you can get KPM (kill per minute). or a huge impact for the team, same as playing as infantry, mbts, ifv.

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