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S3SSioN_SoL's avatar
S3SSioN_SoL
Seasoned Ace
1 hour ago

Delete the Comeback Mechanic from Battlefield 6

It completely punishes strategy and skill. It rewards nobody. You will have noticed when your team holds a majority of objectives there's the slowest ticket bleed in world taking place for the enemy team but the moment they hold the majority, your team suddenly has a ruptured aorta.

The same issue applies in Escalation.

Get rid of this nonsense. Nobody wants it, yet it exists.

Battlefield is a game about playing the ****ing objective but what is the point when the game is rigged and a team will always be favored in the round.

You might've been wondering how exactly does it punish strategy and skill? The next time you're playing a round that exceeds 25 minutes have a gander at whether the ticket bleed is the same for both teams. You will notice that it is! Wow! The ticket bleed is no longer being manipulated! Nope. During the first 25 minutes ticket manipulation was in full swing, reducing the amount of tickets the enemy/your team bleeds, conversely increasing the leading teams bleed rate. The reason why it stops having an impact the later the game goes is because the game is trying to force a victor and it's no longer yielding the chance for a comeback which it previously attempted in the first 25 minutes.

So what ends up happening is the team that was dominating the match, has to lose majority for only a few minutes before the threshold at around 20-25 minutes and suddenly the ticket count is equal despite the leading team having established a significant ticket count advantage.

It was a running joke in the community that K/D ratio does not matter in Battlefield, let me be among the many that are now saying, W/L ratio does not matter ANYMORE in Battlefield.

2 Replies

  • Ruxem's avatar
    Ruxem
    Seasoned Vanguard
    1 hour ago

    People who say K/D doesn't matter are insecure about their K/D

  • admphi's avatar
    admphi
    Seasoned Traveler
    56 minutes ago

    Well, since BF games were always about playing the objective, you can have an insane positive or negative K/D and still be on the winning or losing team. Extreme positive K/D is an ego thing, be proud of it if that is how you like to play. I have noticed some outrageous ticket bleed when I was on the dominating teams thinking that the game should just end. One of those games had a timer ticking down but the opposing team still had more than 200 tickets left. Then, with more than 30 seconds left on the count-down, the game just ended with more than 130 tickets left on the losing side. Like... wut...

    Ticket bleed has always been in the game in relation to Conquest modes. Its the reward for team playing better in that mode. It's what encourages the PTFO mantra.

    I am curious tho, is there a win perk? Do players get bonus experience for winning a match or nah? If winning or losing doesn't matter, then its just the most basic exp grind.

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