Delete the Comeback Mechanic from Battlefield 6
It completely punishes strategy and skill. It rewards nobody. You will have noticed when your team holds a majority of objectives there's the slowest ticket bleed in world taking place for the enemy team but the moment they hold the majority, your team suddenly has a ruptured aorta.
The same issue applies in Escalation.
Get rid of this nonsense. Nobody wants it, yet it exists.
Battlefield is a game about playing the ****ing objective but what is the point when the game is rigged and a team will always be favored in the round.
You might've been wondering how exactly does it punish strategy and skill? The next time you're playing a round that exceeds 25 minutes have a gander at whether the ticket bleed is the same for both teams. You will notice that it is! Wow! The ticket bleed is no longer being manipulated! Nope. During the first 25 minutes ticket manipulation was in full swing, reducing the amount of tickets the enemy/your team bleeds, conversely increasing the leading teams bleed rate. The reason why it stops having an impact the later the game goes is because the game is trying to force a victor and it's no longer yielding the chance for a comeback which it previously attempted in the first 25 minutes.
So what ends up happening is the team that was dominating the match, has to lose majority for only a few minutes before the threshold at around 20-25 minutes and suddenly the ticket count is equal despite the leading team having established a significant ticket count advantage.
It was a running joke in the community that K/D ratio does not matter in Battlefield, let me be among the many that are now saying, W/L ratio does not matter ANYMORE in Battlefield.