I second this. The maps that are fun include Mirak Valley, Siege of Cairo, Operation Firestorm, and Liberation Peak. However, despite different architecture and settings, the objective layouts feel repetitive. Too many maps follow the same formula: a box-like structure with four objectives around the outer perimeter and one objective in the middle. This pattern repeats across multiple maps, making them feel samey.
So many classic Battlefield maps like Strike at Karkand, Wake Island, and Gulf of Oman were endlessly replayable because they had unique, organic layouts. Battlefield 6 needs more variety in its Conquest objective placement to recapture that magic and larger maps.