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BoyBoyManMan's avatar
BoyBoyManMan
Seasoned Newcomer
25 days ago

Feedback: some weekly missions need tuning

This post will primarily concern two specific weekly missions; both have the same parameters but the mission with more battlepass tokens has an exponentially higher requirement. The mission is:

Arm or disarm M-COM explosives in Rush

I re-rolled one of the Gauntlet missions and received a duplicate mission (which is fine in itself) but with a much higher requirement and a slightly higher battlepass token reward (+2). The mission requiring 3 arms/disarms in rush is reasonable and the token payout reflects that, however the higher requirement version needs 27 more arms/disarms for a total of 30. Even with the former mission contributing the latter, I personally believe needing to complete 30 arms/disarms is far too much for such a small token payout.

See images below showcasing this. 

note: the right panel indicates 'Battlepass Tokens 7' as the second mission is still selected (screenshot 2), the highlighted mission has a reward of 5 tokens.

Additionally, the mission requiring 10 Breakthrough wins for a mere 5 battlepass tokens (screenshot 1) seems like a strangely high requirement to reward ratio. Especially considering how there are missions with the same or greater token rewards that are significantly easier.  This could be adjusted to reduce the win requirement considerably or change it do completing 10 (or less) Breakthrough matches instead of wins.

3 Replies

  • Hahaha 30 times arm M-COM... for the week :))))))) EA - U are LOL!!!! This game is complete disappointment...

  • Yeah a lot of the weeklies are stupid.

    I got one to do 5 multi-kills in Team Deathmatch and I've found that by multi-kill is means THREE or more kills in quick succession.

    In deathmatch... with everyone running around lone wolf at speed...

    I'm not a bad player and I got one in many rounds. I don't play death match much. Don't like it. I'm just not going to do it.

    And no, I can't re-roll. I already re-rolled for other modes that I also don't want to play like RedSec. If I'd known that "multi-kill" meant "three or more" I might have re-rolled this one, but whatever.

    It's no wonder the community is so split. EA/DICE is trying to get everyone to play every mode every week...

  • BoyBoyManMan's avatar
    BoyBoyManMan
    Seasoned Newcomer
    25 days ago

    I thought a multi-kill means two kills in quick succession? If not, then yeah that's a bizarre mode for a multi-kill mission. Low player numbers, spread enemies and instant respawn in that mode makes it far too tedious and frustrating to get the odd triple kill. Would be much better in breakthrough/rush. 

    I do get the idea behind diverse game mode missions but again when the requirements are annoyingly difficult or grindy, then it's not worth it. Also worsened by the need to use re-rolls on redsec missions leaving none for main game missions that you don't like.

    Another point is the locked 10 token mission. I've had it where the big boy weekly was for redsec modes in weeks 1 and 2 - these can't be re-rolled either. Probably an oversight but head scratching nonetheless.

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