Feedback: some weekly missions need tuning
This post will primarily concern two specific weekly missions; both have the same parameters but the mission with more battlepass tokens has an exponentially higher requirement. The mission is:
Arm or disarm M-COM explosives in Rush
I re-rolled one of the Gauntlet missions and received a duplicate mission (which is fine in itself) but with a much higher requirement and a slightly higher battlepass token reward (+2). The mission requiring 3 arms/disarms in rush is reasonable and the token payout reflects that, however the higher requirement version needs 27 more arms/disarms for a total of 30. Even with the former mission contributing the latter, I personally believe needing to complete 30 arms/disarms is far too much for such a small token payout.
See images below showcasing this.
note: the right panel indicates 'Battlepass Tokens 7' as the second mission is still selected (screenshot 2), the highlighted mission has a reward of 5 tokens.Additionally, the mission requiring 10 Breakthrough wins for a mere 5 battlepass tokens (screenshot 1) seems like a strangely high requirement to reward ratio. Especially considering how there are missions with the same or greater token rewards that are significantly easier. This could be adjusted to reduce the win requirement considerably or change it do completing 10 (or less) Breakthrough matches instead of wins.